[Map of Space Invader Mosaics in Paris | Hacker News](https://news.ycombinator.com/item?id=38238658) [web.archive.org/web/20240130015713/https://pnote.eu/projects/invaders/map/](https://web.archive.org/web/20240130015713/https://pnote.eu/projects/invaders/map/) - it's essentially an interactive game involving taking photos! open world games are the worst possible genre of game for any life balance - they are effectively combinations of various games, typically with a repetitive gameplay loop that doesn't require much skill to [habituate], frequently interspersed with various other mini-games that would otherwise stand on their own - it can effectively render someone capable of playing nonstop, often for weeks on end - role-playing games were the predecessor to this as well - if someone is doing something for more than a few hours consistently, and not honoring their body's signals, there had better be a good reason for it A study of video games concluded that the principal draw for the players was not graphics and gore but the feelings of control and competence the players could attain as they mastered the game. ## game engines The trouble with game engines is that they will likely deprecate - when they're no longer supported, the games that they supported will also suffer - the only solution is to have a well-established archive of the game AND the engine, or have it decompiled and reworked into modern OS - for financial profit reasons, many games disappear entirely in their native form and often only exist as remastered editions by game developers ## Game Mechanics FROM BEN CROSHAW: - games don't have to be "fun" (relative word and doesn't capture the range of experiences), but it DOES have to be "engaging" - the 3 Cs of gaming: - Context - a [symbolic] relationship to something else - Challenge - a provocation to find [meaning] through accomplishing a [purpose] - Catharsis - the profound joy of accomplishing or experiencing something in the present - At least 1 of the 3 at any moment in time is necessary for a great gaming experience - Most modern games are basically nothing but "all catharsis, all the time" [Disco Elysium RPG System Analysis - Game Design Thinking](https://gamedesignthinking.com/disco-elysium-rpg-system-analysis/) - make sure to indicate how a "gameplay loop" ends up working (i.e., reproduces [habits] through a "cycle") Gamplay loop: a game must create a flowing loop that manifests a catharsis inside that loop - boomer shooters are effectively feeling severe efficiency - arcade games have people feeling improvement (via higher scores each time) BE SURE TO ADDRESS STRATEGY GAMES [Great Detective Games Let You Fail Miserably - Extra Punctuation](https://www.escapistmagazine.com/great-detective-games-let-you-fail-miserably-extra-punctuation/) - games need to let the player fail, and fail spectacularly - that failure magnifies the success if the player is willing to push through it - it's the singular reason why people nostalgically remember Nintendo/Capcom titles from the late 80's. ## game selection [Why don't younger kids play single player games? : gaming](https://old.reddit.com/r/gaming/comments/1be4exc/why_dont_younger_kids_play_single_player_games/) - THEY BASICALLY DON'T HAVE MONEY AND SINGLE PLAYER GAMES ARE OFTEN FREE ## Game Testing The quality of a game comes SEVERELY in how well it's tested - the responsiveness of the character must ALWAYS be quick, even with many elements on the screen - This is why many high-quality game devs like to program in C or Rust - if it's 3D, it must have good-quality camera controls/angles ## mechanics the game mechanics convey a sense of [meaning] to the player - however, many games can be utterly mean-spirited (e.g., super meat boy vs N) - a game should be challenging, but for the purpose of expanding the player's horizons, NOT for simply being mean to the player ## Specific games [Citybound - A city building game using actor-based distributed simulation | Hacker News](https://news.ycombinator.com/item?id=31794872) - good comment on how randomness can make games feel complex just as much as actual simulation ## aaa games [The Most Expensive Games Ever Made & How Much It Cost To Make Them](https://gamerant.com/most-expensive-games-ever-made-total-cost/#watch-dogs---68m) [Video Game Executive Faces Backlash Over Comments About Crunch - Bloomberg](https://www.bloomberg.com/news/newsletters/2022-09-09/video-game-executive-faces-backlash-over-comments-about-crunch) - INDICATE ASPECT OF REALISM FROM [GRAPHICS] COMBINED WITH INTERACTIVE IMMERSION [AAA games have lost any and all creativity : gaming](https://old.reddit.com/r/gaming/comments/1e1u9zi/aaa_games_have_lost_any_and_all_creativity/) ## build a game - c [Why I Write Games in C (yes, C) | Hacker News](https://news.ycombinator.com/item?id=21036037) [Jonathan Whiting](https://jonathanwhiting.com/writing/blog/games_in_c/) ## build a game - js [20 Award-Winning JavaScript Games - js13kGames 2021 Winners](https://www.freecodecamp.org/news/20-award-winning-javascript-games-js13kgames-2021-winners) [20 Award-Winning 13-Kilobyte JavaScript Games You Can Play in Your Browser - js13k 2020 Winners](https://www.freecodecamp.org/news/20-award-winning-games-explained-code-breakdown) ## build a game [Ask HN: 9-yo son wants to build a game, I'm lost. What can I do? | Hacker News](https://news.ycombinator.com/item?id=39035650) [Show HN: I made a puzzle game in HTML5 | Hacker News](https://news.ycombinator.com/item?id=30956775) [Eight Colors](https://eightcolors.net/) ## easter eggs [The first game 'Easter eggs' were an act of corporate rebellion | Hacker News](https://news.ycombinator.com/item?id=35503260) [The first 'Easter eggs' were an act of corporate rebellion - The Hustle](https://thehustle.co/the-first-easter-eggs-were-an-act-of-corporate-rebellion) ## emulators - C64 [Lemon64 - Commodore 64 Games - C64 Reviews & Music](https://www.lemon64.com/) ## emulators [EmuCR - Emulator News & Download (EmuCR.Com)](https://www.emucr.com/) ## emulators - Nintendo Gameboy [GateBoy - A gate-level simulation of the original Game Boy hardware | Hacker News](https://news.ycombinator.com/item?id=28396927) [aappleby/metroboy: A repository of gate-level simulators and tools for the original Game Boy.](https://github.com/aappleby/MetroBoy) [Pokegb: A gameboy emulator that only plays Pokémon Blue, in 68 lines of C++ | Hacker News](https://news.ycombinator.com/item?id=27397208) [POKEGB: a gameboy emulator that only plays Pokémon blue](https://binji.github.io/posts/pokegb/) [I wrote a GameBoy emulator for my hobby OS (2022) | Hacker News](https://news.ycombinator.com/item?id=36004553) [Writing axle's GameBoy emulator | Phillip Tennen](https://axleos.com/writing-axles-gameboy-emulator/) ## emulators - Nintendo N64 [Nearly all Nintendo 64 games can now be recompiled into native PC ports | Hacker News](https://news.ycombinator.com/item?id=40366204) [Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more | Tom's Hardware](https://www.tomshardware.com/video-games/nearly-all-nintendo-64-games-can-now-be-recompiled-into-native-pc-ports-to-add-proper-ray-tracing-ultrawide-high-fps-and-more) ## emulators - Nintendo NES [MetalNES: Transistor Level NES Simulation | Hacker News](https://news.ycombinator.com/item?id=30481762) [iaddis/metalnes: Transistor level NES simulation](https://github.com/iaddis/metalnes) ## emulators - PS2 [Detecting a PS2 Emulator: When 1*X does not equal X | Hacker News](https://news.ycombinator.com/item?id=40618459) [Detecting a PS2 Emulator: When 1*X does not equal X](https://fobes.dev/ps2/detecting-emu-vu-floats) ## floss games [Ask HN: Favourite open source game? | Hacker News](https://news.ycombinator.com/item?id=31590724) ## game ai [Wi Flag (2002) | Hacker News](https://news.ycombinator.com/item?id=34742505) [Wi Flag | Asheron's Call Community Wiki | Fandom](https://asheron.fandom.com/wiki/Wi_Flag) [Player of Games | Hacker News](https://news.ycombinator.com/item?id=29481665) [[2112.03178] Student of Games: A unified learning algorithm for both perfect and imperfect information games](https://arxiv.org/abs/2112.03178) ## game consoles - Atari [Moviecart - Full length color movie and audio cartridges for stock Atari 2600 | Hacker News](https://news.ycombinator.com/item?id=40179553) [lodefmode/moviecart: Software and Hardware to create full length color movie + audio cartridges for stock Atari 2600](https://github.com/lodefmode/moviecart) ## game consoles - Homebrew [Homebrew to deprecate and add caveat for HashiCorp | Hacker News](https://news.ycombinator.com/item?id=37809721) [GitHub - Homebrew/homebrew-core: Default formulae for the missing package manager for macOS (or Linux)](https://github.com/Homebrew/homebrew-core) [hashicorp: deprecate and add caveat by iMichka · Pull Request #139538 · Homebrew/homebrew-core](https://github.com/Homebrew/homebrew-core/pull/139538) [GameBrew - SWITCH PS4 PS5 PS3 VITA PSP WII DS 3DS XBOX - Latest Homebrews, Apps, Games, Emulators and More](https://www.gamebrew.org/wiki/Main_Page) [WiiBrew](https://wiibrew.org/) Wii Homebrew Guides ## game consoles - MS-DOS [NeoGAF](https://www.neogaf.com/threads/nice-looking-dos-games.1502653/) (2019) Nice looking DOS games Discussion thread ## game consoles - Nintendo DS [Nintendo DS-TV-OUT Restoration Project | Lost Nintendo History](https://lostnintendohistory.github.io/DS-TV-OUT) ## game consoles - Nintendo Gameboy [Modder re-creates Game Boy Advance games using the audio from crash sounds | Hacker News](https://news.ycombinator.com/item?id=39092505) [Modder re-creates Game Boy Advance games using the audio from crash sounds | Ars Technica](https://arstechnica.com/gaming/2024/01/modder-recreates-game-boy-advance-games-using-the-audio-from-crash-sounds/) [McDonald's Just Dropped a Brand New Game Boy Game in 2023 | Hacker News](https://news.ycombinator.com/item?id=36316134) [McDonald's Just Dropped A Brand New Game Boy Game In 2023](https://retrododo.com/mcdonalds-grimaces-birthday/) [There oughta be a Game Boy capture cartridge | Hacker News](https://news.ycombinator.com/item?id=34069305) [There oughta be a Game Boy capture cartridge.](https://there.oughta.be/a/game-boy-capture-cartridge) [Adding a hinge to a Game Boy that God never intended | Hacker News](https://news.ycombinator.com/item?id=33612865) [When to hold 'em and when to fold 'em: Adding a hinge to a Game Boy that God never intended](https://posts.decontextualize.com/pocket-sp/) ## game consoles - Nintendo NES [What made the NES so interesting? | Hacker News](https://news.ycombinator.com/item?id=30816668) [What made the NES so interesting?](https://nicole.express/2022/the-nes-as-an-artifact.html) ## game consoles - Nintendo SNES [Inside the Super Nintendo cartridges | Hacker News](https://news.ycombinator.com/item?id=40111274) [Inside the Super Nintendo cartridges](https://fabiensanglard.net/snes_carts/index.html) [SNES Development Part 1: Getting Started | Hacker News](https://news.ycombinator.com/item?id=30299060) [Wesley Aptekar-Cassels | SNES Development Part 1: Getting Started](https://blog.wesleyac.com/posts/snes-dev-1-getting-started) ## game consoles - Nintendo Wii [Short Stack: World's smallest Nintendo Wii | Hacker News](https://news.ycombinator.com/item?id=40071826) [loopj/short-stack: World's Smallest Nintendo Wii, using a trimmed motherboard and custom stacked PCBs](https://github.com/loopj/short-stack) [Kawaii – A Keychain-Sized Nintendo Wii | Hacker News](https://news.ycombinator.com/item?id=41038552) [Worklog - Kawaii | BitBuilt - Giving Life to Old Consoles](https://bitbuilt.net/forums/index.php?threads/kawaii.6474/) ## game consoles - playdate [Playdate](https://play.date/) ## game consoles - Playstation [PlayStation DataCenter - Site News](https://psxdatacenter.com/sitenews.html) ## game consoles - Xbox [Tony Hawk's Pro Strcpy | Hacker News](https://news.ycombinator.com/item?id=41183115) [Tony Hawk’s Pro Strcpy – I Code 4 Coffee](https://icode4.coffee/?p=954) ## game crash of 1983 - 1977 - Atari made the VCS console, the biggest seller of the era. - Game developers were not credited, all games show as made by Atari. - Warren Robinet is credited with the first video game Easter Egg after hiding his name on a hidden screen in the game “Adventure” which nobody at Atari spotted before release. - Developers of the time were making the whole product, game, boxart, manual etc. - David Crane led something of a mutiny and asked for developers to be credited and rewarded based on their own games’ success. - Ray Kassar told the mutineers that they were no more important to Atari than the guy on the production line who put the game in the box, they may as well be “….towel designers. Anybody can make a cartridge!” - David Crane calculated his games alone brought Atari around $20m compared to his $20,000 salary. - The four (David Crane, Larry Kaplan, Alan Miller and Bob Whitehead), left Atari and formed Activision in 1979 and made games for the Atari console. - Atari sued Activision saying that only Atari can make games for the Atari. - Activision won the case and third-party game developers were born and sprung up everywhere. - Now that anybody could make games, lots did and the quality of games generally slipped. - Notably, a highly anticipated version of Pac-Man was panned despite selling very well, over 8m copies, however Atari produced around 13m copies (more than the number of consoles sold). - To coincide with the launch of the movie E.T., Atari made a game based on the movie but had only six weeks to do it. - The game was terrible and was thought to be broken because E.T. would keep falling into pits in the forest. - Most E.T. games were returned and buyers’ confidence had waned. Other competitors were now doing better than Atari. - Atari took the returned and unsold E.T. cartridges, consoles and other items to a landfill in New Mexico and crushed and buried them. - This was a mythical tale for years until 2014 when they were dug up again as part of a documentary. - Some had survived the crushing and became collectors’ items (along with many eBay fakes sold in bags of soil). - The documentary is called Atari: Game Over and is worth a watch. - A band called Wintergreen also told the story of the burial in their music video “When I Wake Up” Great song! ([https://www.youtube.com/watch?v=7_AOPxZHPfE](https://www.youtube.com/watch?v=7_AOPxZHPfE)) - Around 1983 the whole industry crashed and did not reappear until October 1985 when Nintendo test launched the NES in America before a full launch in 1986. - Each NES game carried a badge called the “Nintendo Seal of Approval” as each game could only be published via Nintendo. - Third party developers were licensed and given credit on their games. - Interestingly, with me being in the UK, we never felt the crash as most of the UK used 8bit computers (C64, ZX Spectrum, Amstrad CPC, BBC Micro) rather than consoles, and the computer scene was booming all through that period. - As a result, the NES did not do all that well in the UK but it definitely revived the US market. - Incidentally, the BBC Micro story is also an interesting one and is told very well in a movie called “Micro Men” that you can easily find. - Again, that story is told in a music video by a great band called “The British IBM” ([https://www.youtube.com/watch?v=gCyLLFNh24E](https://www.youtube.com/watch?v=gCyLLFNh24E)) ## game dev culture [What is the Demoscene? An interview | Hacker News](https://news.ycombinator.com/item?id=37927344) [What is the Demoscene? - by K. S. Kazimir - On the Arts](https://onthearts.com/p/what-is-the-demoscene) [Demoscene accepted as UNESCO cultural heritage in The Netherlands | Hacker News](https://news.ycombinator.com/item?id=36597460) [Demoscene accepted as UNESCO cultural heritage in The Netherlands - Demoscene - The Art of Coding](https://demoscene-the-art-of-coding.net/2023/07/03/unescodemoscene-accepted-as-unesco-cultural-heritage-in-the-netherlands/) ## game engines - Flash [I still use Flash | Hacker News](https://news.ycombinator.com/item?id=34079543) [How I still use Flash in 2022 - Foon by Robin Allen](https://foon.uk/how-flash-2022/) ## game engines - Godot [Godot Engine](https://godotengine.org) Free and open source 2D and 3D game engine [Godot 4 Beta 1 | Hacker News](https://news.ycombinator.com/item?id=32856034) [The next big step: Godot 4.0 reaches Beta](https://godotengine.org/article/dev-snapshot-godot-4-0-beta-1/) [Godot 4.0 Stable | Hacker News](https://news.ycombinator.com/item?id=34982889) [Release 4.0-stable · godotengine/godot](https://github.com/godotengine/godot/releases/tag/4.0-stable) [Godot 4.0 Released | Hacker News](https://news.ycombinator.com/item?id=34984494) [Godot 4.0 sets sail: All aboard for new horizons](https://godotengine.org/article/godot-4-0-sets-sail/) [Godot 4.1 | Hacker News](https://news.ycombinator.com/item?id=36614114) [Godot 4.1 is here, smoother, more reliable, and with plenty of new features](https://godotengine.org/article/godot-4-1-is-here/) [Brian Bucklew Porting Caves of Qud from Unity to Godot | Hacker News](https://news.ycombinator.com/item?id=37548720) [🐔 Brian Bucklew 🐔 ₑͤ>∿<ₑͤ ∞🌮 on X: "time to fuck around and find out (and record my hours as records of damages inflicted) https://t.co/PktEbd88cB" / X](https://twitter.com/unormal/status/1703163364229161236) [W4 Games raises $8.5M to support Godot Engine growth | Hacker News](https://news.ycombinator.com/item?id=32827762) [W4 Games raises $8.5 million to support Godot Engine growth - W4 Games](https://w4games.com/2022/09/13/w4-games-raises-8-5-million-to-support-godot-engine-growth/) [Why isn't Godot an ECS-based game engine? | Hacker News](https://news.ycombinator.com/item?id=26284158) [Why isn't Godot an ECS-based game engine?](https://godotengine.org/article/why-isnt-godot-ecs-based-game-engine/) [It's time to make that indie C# game in Godot | Hacker News](https://news.ycombinator.com/item?id=32096575) [It's time to make that indie C# game in Godot. | by Joanna May | Medium](https://jolexxa.medium.com/its-time-to-make-that-indie-c-game-in-godot-cea383151470) [W4 Games raises $15M to drive video game development with Godot Engine | Hacker News](https://news.ycombinator.com/item?id=38580742) [W4 Games raises $15M to drive video game development inflection with Godot Engine - W4 Games](https://w4games.com/2023/12/07/w4-games-raises-15m-to-drive-video-game-development-inflection-with-godot-engine/) [Free Godot engine port for Nintendo Switch | Hacker News](https://news.ycombinator.com/item?id=39102002) [RAWRLAB Games - Announcement of free Godot™ engine port for Nintendo Switch™](https://www.rawrlab.com/godot_nintendo_switch_free_port.html) ## game engines [Amazon shifts Lumberyard to open source 3D game engine supported by 20 companies | VentureBeat](https://venturebeat.com/games/amazons-lumberyard-becomes-an-open-source-3d-game-engine-with-support-from-20-companies) [I learned Vulkan and wrote a small game engine with it | Hacker News](https://news.ycombinator.com/item?id=40595741) [How I learned Vulkan and wrote a small game engine with it](https://edw.is/learning-vulkan/) [Show HN: I'm open-sourcing my game engine | Hacker News](https://news.ycombinator.com/item?id=38706299) [moddio/moddio2: HTML5 multiplayer game engine](https://github.com/moddio/moddio2) ## game engines - physics simulators [2D Liquid Simulator with Cellular Automaton (2017) | Hacker News](https://news.ycombinator.com/item?id=34946877) [2D Liquid Simulator With Cellular Automaton in Unity - jgallant's Indie Game Developer Homepage](https://www.jgallant.com/2d-liquid-simulator-with-cellular-automaton-in-unity/) ## game engines - PICO-8 [Put the DVD logo in the corner (2023) | Hacker News](https://news.ycombinator.com/item?id=40883277) [Game 6: Put the DVD logo in the Corner | eieio.games](https://eieio.games/game-diary/game-6-get-the-dvd-logo-into-the-corner/) ## game engines - Unity [Unity's Open-Source Double Standard: The Ban of VLC | Hacker News](https://news.ycombinator.com/item?id=38964972) [Unity's Open-Source Double Standard: the ban of VLC - mfkl](https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html) [Unity plan pricing and packaging updates | Hacker News](https://news.ycombinator.com/item?id=37481344) [Unity plan pricing and packaging updates | Unity Blog](https://blog.unity.com/news/plan-pricing-and-packaging-updates) [Hyper-realistic digital humans in Unity | Hacker News](https://news.ycombinator.com/item?id=30769560) [Watch Enemies - State-of-the-art digital humans | Unity Demo](https://unity.com/demos/enemies) [Unity's oldest community announces dissolution | Hacker News](https://news.ycombinator.com/item?id=37648068) [bostonunitygroup.s3.us-east-1.amazonaws.com/index.html](https://bostonunitygroup.s3.us-east-1.amazonaws.com/index.html) [Making Games on Your Own as an Engineer | Hacker News](https://news.ycombinator.com/item?id=26246049) ["But How Do I Actually Start?" Making Games on Your Own as an Engineer | Eyas's Blog](https://blog.eyas.sh/2021/02/unity-for-engineers-pt11-development-process/) ## game engines - Unity vs Unreal [Unreal vs. Unity Opinion | Hacker News](https://news.ycombinator.com/item?id=31064552) [flibit_unreal_unity.md](https://gist.github.com/flibitijibibo/035087d8736441786b10e8c3879d50dd) ## game engines - Unreal [Alt-F4 #65 - Factorio visualizer in Unreal Engine 5 | Hacker News](https://news.ycombinator.com/item?id=36561847) [Alt-F4 #65 - Factorio in Unreal Engine 5](https://alt-f4.blog/ALTF4-65/) [Unreal Rust | Hacker News](https://news.ycombinator.com/item?id=32717388) [Maik Klein](https://maikklein.github.io/unreal-rust-1/) [The Matrix Is Unreal | Hacker News](https://news.ycombinator.com/item?id=29533685) [The Matrix is Unreal - fxguide](https://www.fxguide.com/fxfeatured/the-matrix-is-unreal/) [Google Photorealistic 3D Tiles and Unreal Engine | Hacker News](https://news.ycombinator.com/item?id=36000631) [Google Photorealistic 3D Tiles & ChatGPT & Unreal Engine - Nils Bakker](https://nilsbakker.nl/portfolio/3d-tiles/) ## game graphics [2d Visibility](https://www.redblobgames.com/articles/visibility) [SIGHT & LIGHT - How to create 2D visibility/shadow effects for your game](https://ncase.me/sight-and-light) [Isometric Projection in Game Development | Hacker News](https://news.ycombinator.com/item?id=41195823) [Pikuma: Isometric Projection in Game Development](https://pikuma.com/blog/isometric-projection-in-games) ## game jams [Game Jams on itch.io](https://itch.io/jams) itch.io is a place for hosting and participating in game jams online. Anyone can instantly create and host a jam. 60,525 games have been created for jams hosted on itch.io. [js13kGames - HTML5 and JavaScript Game Development Competition in just 13 kilobytes](https://js13kgames.com/) [Ludum Dare](https://ludumdare.com/) ## game mechanics - casino inspiration [The casino in your pocket | Hacker News](https://news.ycombinator.com/item?id=37642538) [The Casino in Your Pocket](https://blog.curtii.com/blog/posts/wordscapes-the-casino-in-your-pocket/) ["Play-to-Earn" and Bullshit Jobs | Hacker News](https://news.ycombinator.com/item?id=29716900) [Paul Butler - "Play-to-earn" and Bullshit Jobs](https://paulbutler.org/2021/play-to-earn-and-bullshit-jobs/) [I hate what video games have become | Hacker News](https://news.ycombinator.com/item?id=30825405) [IVANCA - I hate what video games have become](https://ivanca.tumblr.com/post/679923341152468992/i-hate-what-video-games-have-become) [Dear game developers, please take note of this and follow their example. Microtransactions are scummy, slimy, predatory and nobody really likes it. : gaming](https://old.reddit.com/r/gaming/comments/17lf5iz/dear_game_developers_please_take_note_of_this_and/) [Casino-like apps have drained people of millions | Hacker News](https://news.ycombinator.com/item?id=38240212) [Addicted to losing: How casino-like apps have drained people of millions](https://www.nbcnews.com/tech/tech-news/addicted-losing-how-casino-apps-have-drained-people-millions-n1239604) [App store payments will have increased competition | Hacker News](https://news.ycombinator.com/item?id=28329286) [App Store Payments Will Have Increased Competition | Kalzumeus Software](https://www.kalzumeus.com/2021/08/27/app-store-payment-competition/) ## game mechanics - conventions [Hitscan - TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/Main/Hitscan) ## game mechanics - lighting [Creating a DOOM-inspired aesthetic with PlayCanvas](https://omarshehata.me/html/playcanvas-horror-aesthetic/) ## game mechanics - loading screens [Loads and Loads of Loading - TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/Main/LoadsAndLoadsOfLoading) - TES RPG has an interesting anecdote ## game mechanics [Liz England](http://www.lizengland.com/blog/2014/04/the-door-problem/) (2014) The Door Problem funny article about complexity of modern game development [Josh Ge aka Kyzrati](https://www.gridsagegames.com/blog/2019/02/level-design-shaping-cogmind-experience/) (2019) Level Design and Shaping a Cogmind Experience A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay. [How Gaming Will Change Humanity As We Know It](https://www.bqprime.com/gadfly/how-gaming-will-change-humanity-as-we-know-it) [The fun factor of the video game Uplink | Hacker News](https://news.ycombinator.com/item?id=38047861) [Vertette's Blog](https://vertette.github.io/post/funfactoruplink) [What It Takes to Make a Kinder, Gentler Video Game | WIRED](https://www.wired.com/story/destinys-sword-empathy-2dogs-video-games) [What are some overused tropes and mechanics in modern gaming that should just go away? : gaming](https://old.reddit.com/r/gaming/comments/17huwcn/what_are_some_overused_tropes_and_mechanics_in/) [Stop Killing Games | Hacker News](https://news.ycombinator.com/item?id=41159063) [eci.ec.europa.eu/045/public/](https://eci.ec.europa.eu/045/public/) [I organized a 20-acre game of Capture the Flag | Hacker News](https://news.ycombinator.com/item?id=40400139) [I hosted a spectacular 20-acre game of Capture the Flag [#61]](https://www.ntnbr.com/61/) ## game mechanics - realism ['This game is so realistic it feels just like working overtime' | Hacker News](https://news.ycombinator.com/item?id=30831386) ['This Game is so Realistic! It Feels Just Like Working Overtime'](https://www.sixthtone.com/news/1009982) ## gamer culture [NeoGAF Forum](https://www.neogaf.com/forums/gaming-discussion.2/) Gaming Discussion Forum [GameDev](https://www.gamedev.net/) game development articles [Stack Exchange](https://gamedev.stackexchange.com/) Q&A & discussions about Game development [/r/gamedev](https://www.reddit.com/r/gamedev/) everything about game development on reddit [Indiedevhour on Slack](https://slack.pirrate.me/) Community of Indie game developers and hobbyists [Indie Game Developers on Slack](https://indie-game-devs-slack.herokuapp.com/) Independent game developers group [Gamasutra](http://www.gamasutra.com/) articles about art and business of making games [Retro Gamer](https://www.retrogamer.net) Magazine about Classic Video Game Info - Spectrum, Commodore, Atari, Amiga, Handhelds, Arcade Games [Gaming Hell](http://gaminghell.co.uk/) The old game site with guts! Where Zoanthropes Go to Die [u/TrimMyHedges](https://www.reddit.com/r/gamecollecting/comments/76jgwx/collecting_vs_playing/) (2017) Collecting vs playing - the problem of spending more time browsing forums, looking for good deals, good games and collecting them etc than actually playing. aka the thrill of the hunt. :video_game: ## games platforms [We worked for 4 months to build a port for Stadia and today we finished it | Hacker News](https://news.ycombinator.com/item?id=33033416) [Horrible night with Stadia... We worked for 4-5 months to build a port for Stadia... Today we finished our port; it works wonderfully, but no one will be able to play it:):(no words... : gamedev](https://old.reddit.com/r/gamedev/comments/xrkpmf/horrible_night_with_stadia_we_worked_for_45/) ## gaming blogs [Jay is games We do online and Mobile Game Reviews](https://jayisgames.com) Since 2003, we review and do walkthroughs of the best online, mobile, indie, browser and casual games. [WorthPlaying](https://worthplaying.com/news/reviews/) the leading independent (no corporate overlords here!) video game news and reviews site. WorthPlaying.com was launched on November 15th 2000, after hard work and a lot of research. ## generative landscapes [Generative Landscapes](https://generativelandscapes.wordpress.com/) Generative Landscape Blog ## historical accuracy [The historical accuracy of medieval city-builder video games | Hacker News](https://news.ycombinator.com/item?id=28062677) [Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog](https://www.leidenmedievalistsblog.nl/articles/why-medieval-city-builder-video-games-are-historically-inaccurate) ## historical recreation [What's wrong with medieval pigs in videogames | Hacker News](https://news.ycombinator.com/item?id=33318215) [What's wrong with medieval pigs in videogames? - Leiden Medievalists Blog](https://www.leidenmedievalistsblog.nl/articles/whats-wrong-with-medieval-pigs-in-videogames) ## history [Atari's Mike Jang | Hacker News](https://news.ycombinator.com/item?id=40260210) [Atari's Mike Jang - The Arcade Blogger](https://arcadeblogger.com/2024/02/13/ataris-mike-jang/) ## independent game dev [How I Developed My First Adventure Game](https://www.freecodecamp.org/news/how-i-developed-my-first-game) [Finishing my first game while working full-time | Hacker News](https://news.ycombinator.com/item?id=29106824) [How you can finish your first game while working full-time | Jason Tu](https://jasont.co/finishing-games/) [Show HN: I'm 48 and finally learning how to be a game developer | Hacker News](https://news.ycombinator.com/item?id=29167580) [Slingshot Effect on the App Store](https://apps.apple.com/us/app/slingshot-effect/id1537916631) [What it takes to make a game by yourself | Hacker News](https://news.ycombinator.com/item?id=32851196) [What it Takes to Make a Game by Yourself | Dillon Shook](https://dillonshook.com/what-it-takes-to-make-a-game-by-yourself/) [Making small games, which is fun in itself | Hacker News](https://news.ycombinator.com/item?id=38854596) [Making small games, which is fun in itself · Joys of Small Game Development](https://abagames.github.io/joys-of-small-game-development-en/fun_to_make_small_games.html) [Keep Out - WebGL Game | Hacker News](https://news.ycombinator.com/item?id=40182868) [Keep Out! - A WebGL game by Little Workshop](https://www.playkeepout.com/) ## independent game dev - puzzles [How to make a good puzzle - Explorables Jam 2018 entry - Tom Hermans](https://auroriax.com/puzzle-explorable) ## isometric games [Gergo Vas](https://kotaku.com/5991061/the-best-looking-isometric-games) The Best-Looking Isometric Games ## lan party [Just a bunch of idiots having fun: a photo history of the LAN party | Hacker News](https://news.ycombinator.com/item?id=33680678) ["Just a bunch of idiots having fun"-a photo history of the LAN party | Ars Technica](https://arstechnica.com/gaming/2022/11/just-a-bunch-of-idiots-having-fun-a-photo-history-of-the-lan-party/) [Memories from old LAN parties | Hacker News](https://news.ycombinator.com/item?id=37451518) [Memories from old LAN parties](https://thomask.sdf.org/blog/2023/09/09/memories-from-old-lan-parties.html) ## licensing [Stop Killing Games](https://www.stopkillinggames.com/) ## lookup tables [How video games use lookup tables | Hacker News](https://news.ycombinator.com/item?id=39534574) [How video games use LUTs and how you can too](https://blog.frost.kiwi/WebGL-LUTS-made-simple/) ## modern game trends [John Carmack goes off about online-only games being abandoned | Hacker News](https://news.ycombinator.com/item?id=34766409) [John Carmack goes off about online-only games being abandoned: 'I believe in saving everything' | PC Gamer](https://www.pcgamer.com/john-carmack-goes-off-about-online-only-games-being-abandoned-i-believe-in-saving-everything/) ## old games become unavailable [New study reveals most classic video games are unavailable | Hacker News](https://news.ycombinator.com/item?id=36668472) [87% Missing: the Disappearance of Classic Video Games | Video Game History Foundation](https://gamehistory.org/87percent/) ## procedural generation [JR Heard](http://blog.jrheard.com/procedural-dungeon-generation-cellular-automata) (2016) Procedural Dungeon Generation: Cellular Automata ## Proton [5 years ago Valve released Proton forever changing Linux gaming](https://old.reddit.com/r/linux/comments/15y5189/5_years_ago_valve_released_proton_forever/) [Valve is paying open-source developers to work on Proton, Mesa, and more | Hacker News](https://news.ycombinator.com/item?id=34028682) [Valve is Paying 100+ Open-Source Developers to work on Proton, Mesa, and More : linux](https://old.reddit.com/r/linux/comments/znxb9y/valve_is_paying_100_opensource_developers_to_work/) [Valve Introduces Proton Next | Hacker News](https://news.ycombinator.com/item?id=33722282) [Valve Introduces Proton Next :: Linux Gaming Central](https://linuxgamingcentral.com/posts/valve-introduces-proton-next/) ## psychological benefits [Video gaming may be associated with better cognitive performance in children | Hacker News](https://news.ycombinator.com/item?id=33349296) [Video gaming may be associated with better cognitive performance in children | National Institute on Drug Abuse (NIDA)](https://nida.nih.gov/news-events/news-releases/2022/10/video-gaming-may-be-associated-with-better-cognitive-performance-in-children) ## small games [Frank Force](http://frankforce.com/?p=5826) (2019) I’m only making business card sized games now ## specific game - 0 misc games [Development Notes from xkcd's "Machine" | Hacker News](https://news.ycombinator.com/item?id=40300454) [Development notes from xkcd's "Machine"](https://chromakode.com/post/xkcd-machine/) [Open Golf: A cross-platform minigolf game written in C | Hacker News](https://news.ycombinator.com/item?id=30789387) [mgerdes/Open-Golf: A cross-platform minigolf game written in C.](https://github.com/mgerdes/Open-Golf) [F-Droid](https://f-droid.org/en/app/me.mgerdes.open_golf) [Naev - open-source game about space exploration, trade and combat | Hacker News](https://news.ycombinator.com/item?id=38418262) [Naev - Home](https://naev.org/) [The Game: A continually-run D&D campaign, since 1982 | Hacker News](https://news.ycombinator.com/item?id=31230967) [About - A continually-run D&D campaign, since 1982.](https://thegamednd.com/the-game-out-of-game/) [SPACE TRAVEL! (Video Game) - TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SpaceTravel) [Show HN: Angeldust - a fast and efficient video game | Hacker News](https://news.ycombinator.com/item?id=21858226) [Angeldust](https://angeldu.st/en/) [Grind - A first person shooter for Amiga 500 | Hacker News](https://news.ycombinator.com/item?id=37850265) [Indie Retro News: Grind - A first person shooter for Amiga 500, made with the amazing Dread-Engine (+DEMO)](https://www.indieretronews.com/2023/10/grind-first-person-shooter-for-amiga.html) [Show HN: Mazelit - My wife and I released our first game | Hacker News](https://news.ycombinator.com/item?id=40017180) [Show HN: Balancing game for the mobile browser with increasing difficulty | Hacker News](https://news.ycombinator.com/item?id=40130304) [Balanc3d](https://www.balanc3dgame.com/) [Show HN: I made a puzzle game that gently introduces my favorite math mysteries | Hacker News](https://news.ycombinator.com/item?id=40740021) [rahulilango.com/coloring/](https://www.rahulilango.com/coloring/) [Generals.io - Capture enemy generals to defeat them | Hacker News](https://news.ycombinator.com/item?id=38752385) [generals.io](https://generals.io/) [Lode Runner (HTML5 Remake) | Hacker News](https://news.ycombinator.com/item?id=38792753) [Lode Runner Web Game](https://loderunnerwebgame.com/game/) [iSpy game](https://github.com/ByCyril/iSpy-Game) ## specific game - Age of Empires [1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond (2001) | Hacker News](https://news.ycombinator.com/item?id=34395153) [1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond](https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond) [Aztec monks with 1/55 HP no longer die when picking up or dropping a relic | Hacker News](https://news.ycombinator.com/item?id=35539595) [vytah comments on Age of Empires II: DE, Major update 81058](https://old.reddit.com/r/Games/comments/12jbb9d/age_of_empires_ii_de_major_update_81058/jfy2mqq/) [Modding Age of Empires II with a Sprite-Diffuser | Hacker News](https://news.ycombinator.com/item?id=36025507) [Modding Age of Empires II with a Sprite-Diffuser - ENGINE](https://www.engine.study/blog/modding-age-of-empires-ii-with-a-sprite-diffuser/) [Original Age of Empires 2 dev talks about its usage of assembly code | Hacker News](https://news.ycombinator.com/item?id=38896896) [AoE is written in Assembly - is this actually TRUE?! :O : aoe2](https://old.reddit.com/r/aoe2/comments/18ysttu/aoe_is_written_in_assembly_is_this_actually_true_o/) ## specific game - Alan Wake [Northlight technology in Alan Wake 2 | Hacker News](https://news.ycombinator.com/item?id=38180846) [How Northlight makes Alan Wake 2 shine](https://www.remedygames.com/article/how-northlight-makes-alan-wake-2-shine) ## specific game - Another World [The Polygons of Another World | Hacker News](https://news.ycombinator.com/item?id=21937607) [The polygons of Another World](https://fabiensanglard.net/another_world_polygons/index.html) [Another World ported to FPGA | Hacker News](https://news.ycombinator.com/item?id=36738347) [sylefeb/a5k: Another World on a chip](https://github.com/sylefeb/a5k) ## specific game - Baldur's Gate ['Baldur's Gate 3' Prepared for 100k Concurrent Players, They've Gotten 700K | Hacker News](https://news.ycombinator.com/item?id=37023089) ['Baldur's Gate 3' Prepared For 100,000 Concurrent Players, They've Gotten 700,000](https://www.forbes.com/sites/paultassi/2023/08/06/baldurs-gate-3-prepared-for-100000-concurrent-players-theyve-gotten-700000/) ## specific game - Chess machine learning [MuZero: Mastering Go, Chess, Shogi, And Atari Without Rules](https://deepmind.google/discover/blog/muzero-mastering-go-chess-shogi-and-atari-without-rules/) Deepmind (2020) [MuZero's first step from research into the real world](https://www.deepmind.com/blog/muzeros-first-step-from-research-into-the-real-world) ## specific game - Chess [I realized chess pieces can be redesigned to be geometric attack directions | Hacker News](https://news.ycombinator.com/item?id=39128902) [Gray Crawford ❄️🌊🫧 on X: "I realized chess pieces can be redesigned to be purely geometric attack directions https://t.co/DkrZnFq2g0" / X](https://twitter.com/graycrawford/status/1750225562281632048) [Rook to XSS: How I hacked chess.com with a rookie exploit | Hacker News](https://news.ycombinator.com/item?id=39144906) [Rook to XSS: How I hacked chess.com with a rookie exploit](https://skii.dev/rook-to-xss/) [Cheating at chess with a computer for my shoes | Hacker News](https://news.ycombinator.com/item?id=32729105) [James Stanley - Cheating at chess with a computer for my shoes](https://incoherency.co.uk/blog/stories/sockfish.html) [James Stanley](https://incoherency.co.uk/blog/) [Static Chess | Hacker News](https://news.ycombinator.com/item?id=40342803) [maxm/staticChess | Val Town](https://www.val.town/v/maxm/staticChess) ## specific game - CoD [Amsterdam looks incredibly realistic in the new Call of Duty | Hacker News](https://news.ycombinator.com/item?id=33295923) [juan on X: "oh my god amsterdam looks *incredibly* realistic in the new call of duty - almost can't believe this is a video game https://t.co/KVI9Ay5dIk" / X](https://twitter.com/juanbuis/status/1583412762176524288) ## specific game - Conway's Game of Life [Finding Mona Lisa in the Game of Life | Hacker News](https://news.ycombinator.com/item?id=26384403) [Finding Mona Lisa in the Game of Life - with JAX - /dev/log](https://web.archive.org/web/20240103215124/https://a.tulv.in/algorithms/programming/2021/02/19/finding-mona-lisa-in-the-game-of-life.html) [Game of Life, simulating itself, infinitely zoomable | Hacker News](https://news.ycombinator.com/item?id=39799755) [Recursive Game of Life | Hacker News](https://news.ycombinator.com/item?id=33978978) [Life Universe](https://oimo.io/works/life/) [AMA: I'm Dave Greene, an accidental expert on Conway's Game of Life | Hacker News](https://news.ycombinator.com/item?id=40131597) ## specific game - Cookie Clicker [Cookie Clicker saved my PhD | Hacker News](https://news.ycombinator.com/item?id=36417450) [How my online gaming addiction saved my Ph.D. - Advait Sarkar](https://advaitsarkar.wordpress.com/2021/12/17/how-my-online-gaming-addiction-saved-my-phd/) ## specific game - Cyberpunk [Cyberpunk 2077 Publisher Orders 6-Day Weeks Ahead of Launch - Bloomberg](https://www.bloomberg.com/news/articles/2020-09-29/cyberpunk-2077-publisher-orders-6-day-weeks-ahead-of-game-debut) [Serverless Video Transcription inspired by Cyberpunk 2077 | Hacker News](https://news.ycombinator.com/item?id=34099641) [elanmart/cbp-translate](https://github.com/elanmart/cbp-translate) [The Influence of Neuromancer on Cyberpunk | Hacker News](https://news.ycombinator.com/item?id=30918411) [The Influence of Neuromancer on Cyberpunk - sabukaru](https://sabukaru.online/articles/how-neuromancer-birthed-cyberpunk) ## specific game - Dark Souls [The Boschian Horror of 'Elden Ring' | Hacker News](https://news.ycombinator.com/item?id=30733108) [The Boschian Horror of 'Elden Ring' - ArtReview](https://artreview.com/the-boschian-horror-of-elden-ring/) ## specific game - Descent [Descent 3 Source Code | Hacker News](https://news.ycombinator.com/item?id=40048177) [kevinbentley/Descent3: Descent 3 by Outrage Entertainment](https://github.com/kevinbentley/Descent3) ## specific game - Diablo [Diablo 1 for Web Browsers | Hacker News](https://news.ycombinator.com/item?id=32528433) [GitHub - d07RiV/diabloweb: Diablo 1 for web browsers](https://github.com/d07RiV/diabloweb) [It costs $110k to fully gear up in Diablo Immortal | Hacker News](https://news.ycombinator.com/item?id=31628848) [It Costs $110,000 to Fully Gear-Up in Diablo Immortal](https://gamerant.com/diablo-immortal-pay-to-win-legendary-gems/) [Don't starve, Diablo - Parallax 7 | Hacker News](https://news.ycombinator.com/item?id=38697000) [Don't starve, Diablo - Parallax 7 | Simonschreibt.](https://simonschreibt.de/gat/dont-starve-diablo-parallax-7/) [Diablo 1 for Web Browsers | Hacker News](https://news.ycombinator.com/item?id=32528433) [GitHub - d07RiV/diabloweb: Diablo 1 for web browsers](https://github.com/d07RiV/diabloweb) [It costs $110k to fully gear up in Diablo Immortal | Hacker News](https://news.ycombinator.com/item?id=31628848) [It Costs $110,000 to Fully Gear-Up in Diablo Immortal](https://gamerant.com/diablo-immortal-pay-to-win-legendary-gems/) ## specific game - DOOM [Can Doom Run It? An Adding Machine in Doom | Hacker News](https://news.ycombinator.com/item?id=34102419) [Can Doom Run It? An Adding Machine in Doom | Danny's Blog](https://blog.otterstack.com/posts/202212-doom-calculator/) [John Carmack and John Romero reunited to talk DOOM on its 30th Anniversary | Hacker News](https://news.ycombinator.com/item?id=38596634) [For Doom's 30th anniversary, the Johns Romero and Carmack reunited to celebrate the FPS that changed everything: 'I want to thank everybody in the Doom community for keeping this game alive' | PC Gamer](https://www.pcgamer.com/for-dooms-30th-anniversary-the-johns-romero-and-carmack-reunited-to-celebrate-the-fps-that-changed-everything-i-want-to-thank-everybody-in-the-doom-community-for-keeping-this-game-alive/) [The genius of binary space partitioning in Doom (2019) | Hacker News](https://news.ycombinator.com/item?id=33692947) [How Much of a Genius-Level Move Was Using Binary Space Partitioning in Doom?](https://twobithistory.org/2019/11/06/doom-bsp.html) [Doom the Way It Was Meant to Be Played - v1.1 Multi-Monitor [video] | Hacker News](https://news.ycombinator.com/item?id=34846546) [Doom The Way it Was Meant to Be Played - v1.1 Multi-monitor - YouTube](https://www.youtube.com/watch?v=q3NQQ7bPf6U) [My full statement regarding DOOM Eternal | Hacker News](https://news.ycombinator.com/item?id=33532078) [My full statement regarding DOOM Eternal | by Mick Gordon | Medium](https://medium.com/@mickgordon/my-full-statement-regarding-doom-eternal-5f98266b27ce) [Doom Running on an IKEA Lamp [video] | Hacker News](https://news.ycombinator.com/item?id=27498789) [Doom now runs on an Ikea smart light bulb - The Verge](https://www.theverge.com/2021/6/14/22533512/doom-ikea-tradfri-smart-light-bulb-hack) [I hacked an office telephone to play Doom | Hacker News](https://news.ycombinator.com/item?id=28327022) [🏡 Neil's Place](https://neilbostian.github.io/#/doomphone) [Non-Euclidean Doom: what happens to a game when pi is not 3.14159 (2022) [video] | Hacker News](https://news.ycombinator.com/item?id=40389267) [Non-Euclidean Doom: what happens to a game when pi is not 3.14159… - media.ccc.de](https://media.ccc.de/v/mch2022-236-non-euclidean-doom-what-happens-to-a-game-when-pi-is-not-3-14159-) [Doom-htop: The classic DOOM game over htop | Hacker News](https://news.ycombinator.com/item?id=40104410) [0x0mer/doom-htop: The classic DOOM game over htop, the text-based process viewer](https://github.com/0x0mer/doom-htop) ## specific game - Dota [The Sound Proof Booths of Silence | Hacker News](https://news.ycombinator.com/item?id=37532794) [Dota 2 - Between the Lanes: The Sound (Proof Booths) of Silence](https://www.dota2.com/newsentry/3675555405719286536) ## specific game - Dune [Show HN: Resurrecting a dead Dune RTS game | Hacker News](https://news.ycombinator.com/item?id=40956087) [wheybags' blog: Resurrecting a dead Dune RTS game](https://wheybags.com/blog/emperor.html) ## specific game - Dwarf Fortress [How Dwarf Fortress is built | Hacker News](https://news.ycombinator.com/item?id=27996684) [700,000 lines of code, 20 years, and one developer: How Dwarf Fortress is built - Stack Overflow](https://stackoverflow.blog/2021/12/31/700000-lines-of-code-20-years-and-one-developer-how-dwarf-fortress-is-built/) [Dwarf Fortress - randomly generated, persistent fantasy world | Hacker News](https://news.ycombinator.com/item?id=33711253) [Bay 12 Games: Dwarf Fortress](https://www.bay12games.com/dwarves/features.html) [Bay 12 Games has made $7M from the Steam release of Dwarf Fortress | Hacker News](https://news.ycombinator.com/item?id=34624751) [The Bay 12 Games Report, February 1st 2023](http://www.bay12forums.com/smf/index.php?topic=181354.0) [Dwarf Fortress has sold half a million copies | Hacker News](https://news.ycombinator.com/item?id=34275149) [The Bay 12 Games Report, January 1st 2023](http://www.bay12forums.com/smf/index.php?topic=181050.0) [After 20 years the Dwarf Fortress devs have to get used to being millionaires | Hacker News](https://news.ycombinator.com/item?id=33976166) [After spending 20 years simulating reality, the Dwarf Fortress devs have to get used to a new one: being millionaires | PC Gamer](https://www.pcgamer.com/after-spending-20-years-simulating-reality-the-dwarf-fortress-devs-have-to-get-used-to-a-new-one-being-millionaires/) [Dwarf Fortress' graphical upgrade provides a new way into a wildly wonky game | Hacker News](https://news.ycombinator.com/item?id=33879139) [Dwarf Fortress' graphical upgrade provides a new way into a wildly wonky game | Ars Technica](https://arstechnica.com/gaming/2022/12/dwarf-fortresss-graphical-upgrade-provides-a-new-way-into-a-wildly-wonky-game/) [ai - How does Dwarf Fortress keep track of so many entities without losing performance? - Game Development Stack Exchange](https://gamedev.stackexchange.com/questions/32813/how-does-dwarf-fortress-keep-track-of-so-many-entities-without-losing-performanc) [Kelton Sears](http://www.seattleweekly.com/arts/enormous-dwarf/) (2016) How Two Brothers From Silverdale Made The World’s Most Complex Video Game about Dwarf Fortress ## specific game - EVE Online [Eve Online is getting Microsoft Excel support | Hacker News](https://news.ycombinator.com/item?id=31293066) [Sci-fi virtual world EVE Online is getting Microsoft Excel support - The Verge](https://www.theverge.com/2022/5/6/23059064/eve-online-fanfest-microsoft-excel) ## specific game - Factorio [Factorio: Space Age | Hacker News](https://news.ycombinator.com/item?id=37260637) [Friday Facts #373 - Factorio: Space Age | Factorio](https://factorio.com/blog/post/fff-373) [Factorio runs on Apple Silicon | Hacker News](https://news.ycombinator.com/item?id=33741952) [Friday Facts #371 - Apple Silicon | Factorio](https://factorio.com/blog/post/fff-371) [Show HN: Verilog2factorio | Hacker News](https://news.ycombinator.com/item?id=26929370) [GitHub - Redcrafter/verilog2factorio: This project will compile verilog (a hardware description language) into factorio blueprints.](https://github.com/Redcrafter/verilog2factorio/) [Verilog 2 Factorio](https://redcrafter.github.io/verilog2factorio/) [The Factorio Mindset | Hacker News](https://news.ycombinator.com/item?id=30302607) [The Factorio Mindset - by Byrne Hobart - The Diff](https://www.thediff.co/archive/the-factorio-mindset/) [Enhancing Factorio with SAT solvers | Hacker News](https://news.ycombinator.com/item?id=39344355) [R-O-C-K-E-T/Factorio-SAT: Enhancing the Factorio experience with SAT solvers](https://github.com/R-O-C-K-E-T/Factorio-SAT) [Raycasting engine in Factorio 1.0 (unmodded) [video] | Hacker News](https://news.ycombinator.com/item?id=24668360) [Raycasting engine in Factorio 1.0 (unmodded) - Facto-RayO v2.0 - YouTube](https://www.youtube.com/watch?v=28UzqVz1r24) ## specific game - F-Zero [F-Zero courses from a dead Nintendo satellite service restored using VHS and AI | Hacker News](https://news.ycombinator.com/item?id=39355944) [F-Zero courses from a dead Nintendo satellite service restored using VHS and AI | Ars Technica](https://arstechnica.com/gaming/2024/02/f-zero-courses-from-a-dead-nintendo-satellite-service-restored-using-vhs-and-ai/) ## specific game - GTA [Why does the moon change size when you snipe it in GTA? | Hacker News](https://news.ycombinator.com/item?id=38371361) [Why does the moon change size when you snipe it?](https://web.archive.org/web/20231120213502/https://insiderockstarnorth.blogspot.com/2023/11/why-does-moon-change-size-when-you.html) ## specific game - GWENT [GitHub - zhouzi/awesome-gwent: Awesome resources for GWENT: The Witcher Card Game.](https://github.com/zhouzi/awesome-gwent) ## specific game - Halo [Halo 2 in HD: Pushing the Original Xbox to the Limit | Hacker News](https://news.ycombinator.com/item?id=40076345) [Halo 2 in HD: Pushing the Original Xbox to the Limit - I Code 4 Coffee](https://icode4.coffee/?p=738) [Previously on Halo](https://previouslyonhalo.com/) Halo Franchise History ## specific game - Indiana Jones [GitHub - smlu/Urgon: (WIP) Project dedicated to Indiana Jones and the Infernal Machine game](https://github.com/smlu/Urgon) ## specific game - Isotopium [Game with remote controlled robots.](https://www.isotopium.com/) [Isotopium: Chernobyl – Open Alpha | Alpha Beta Gamer](https://www.alphabetagamer.com/isotopium-chernobyl-open-alpha/) ## specific game - Leisure Suit Larry [Does this 8088 code in the Leisure Suit Larry 2 game do anything? | Hacker News](https://news.ycombinator.com/item?id=39530113) [programming - Does this 8088 code in the Leisure Suit Larry 2 game actually do anything? - Retrocomputing Stack Exchange](https://retrocomputing.stackexchange.com/questions/29565/does-this-8088-code-in-the-leisure-suit-larry-2-game-actually-do-anything) ## specific game - Lunar Lander [I found a 55 year old bug in the first Lunar Lander game | Hacker News](https://news.ycombinator.com/item?id=40680218) [How I Found A 55 Year Old Bug In The First Lunar Lander Game | Martin C. Martin](https://martincmartin.com/2024/06/14/how-i-found-a-55-year-old-bug-in-the-first-lunar-lander-game/) [Show HN: Lander, a lunar lander style web game | Hacker News](https://news.ycombinator.com/item?id=35032506) [Lander](https://ehmorris.com/lander/) ## specific game - Mario [People who made the original Super Mario Bros shipped Wonder 38 years later | Hacker News](https://news.ycombinator.com/item?id=38023580) [Ask the Developer Vol. 11, Super Mario Bros. Wonder - Chapter 1 - Nintendo](https://www.nintendo.com.au/news-and-articles/ask-the-developer-vol-11-super-mario-bros-wonder-chapter-1) [MAR1D: First-Person Mario | Hacker News](https://news.ycombinator.com/item?id=33178301) [MAR1D - Home](https://mar1d.com/) [The model for coins in Super Mario Odyssey is simpler than in Super Mario Galaxy | Hacker News](https://news.ycombinator.com/item?id=35179407) [Supper Mario Broth on X: "Despite looking much more detailed, the model for the coins in Super Mario Odyssey is actually 65% simpler than the one used in Super Mario Galaxy, due to taking advantage of modern rendering techniques. Details in image. https://t.co/RHbJ3hpugL" / X](https://twitter.com/mariobrothblog/status/1636040893764362241) [Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video] | Hacker News](https://news.ycombinator.com/item?id=31075622) [FIXING the ENTIRE SM64 Source Code (INSANE N64 performance) - YouTube](https://www.youtube.com/watch?v=t_rzYnXEQlE) [Mario meets Pareto | Hacker News](https://news.ycombinator.com/item?id=39936246) [Mario meets Pareto](https://www.mayerowitz.io/blog/mario-meets-pareto) ## specific game - Metal Slug [NeoGaf](https://www.neogaf.com/threads/how-where-when-metal-slug-sprites-made.1237986/) (2016) How where when Metal slug sprites made? Interesting thread on NeoGAF [neogeofun](http://www.neogeofun.com/?s=metal+slug) Play Retro SNK NeoGeo games online in your browser neogeofun is a website let you play your favorite snk neogeo games in your web browser. ## specific game - Minecraft [1Hz CPU made in Minecraft running Minecraft at 0.1fps [video] | Hacker News](https://news.ycombinator.com/item?id=32901461) [I made Minecraft in Minecraft with redstone! - YouTube](https://www.youtube.com/watch?v=-BP7DhHTU-I) [Minecraft Running on Asahi Linux with Open Source GPU Drivers | Hacker News](https://news.ycombinator.com/item?id=33686782) [Alyssa Rosenzweig 💜: "What's this? Minecraft running…" - Treehouse Mastodon](https://web.archive.org/web/20221120234236/https://social.treehouse.systems/@alyssa/109378606742926582) [Genius Builds Computer Inside Minecraft That Can Run Its Own Games](https://futurism.com/the-byte/computer-minecraft-run-games) [I liberate the ending to Minecraft from Microsoft and give it to you | Hacker News](https://news.ycombinator.com/item?id=33904251) [I wrote a story for a friend - by Julian Gough](https://theeggandtherock.com/p/i-wrote-a-story-for-a-friend) [FAA K-12 Airport Design Challenge in Minecraft | Hacker News](https://news.ycombinator.com/item?id=35494382) [Airport Design Challenge | Federal Aviation Administration](https://www.faa.gov/adc) [Minecraft's "Pack.png" Seed Reversal Methodology | Hacker News](https://news.ycombinator.com/item?id=24621303) [Pack.png seed reversal methodology - Google Docs](https://docs.google.com/document/d/1PpZqHWXPLjOsXf_T7uyH4rWuxUMxzBlxvv5gm19P_Z8/edit#) [One decade later, Minecraft world generation is interesting again | Hacker News](https://news.ycombinator.com/item?id=29446877) [One decade later, Minecraft world generation is interesting again - dither8](https://dither8.xyz/blog/minecraft-cliffs-terrain/) [My thoughts on writing a Minecraft server from scratch in Bash | Hacker News](https://news.ycombinator.com/item?id=30347501) [Writing a Minecraft server from scratch in Bash (2022) | Hacker News](https://news.ycombinator.com/item?id=39572858) [My thoughts on writing a Minecraft server from scratch (in Bash)](https://sdomi.pl/weblog/15-witchcraft-minecraft-server-in-bash/) [It seems that the good times for online Minecraft play are over | Hacker News](https://news.ycombinator.com/item?id=32772810) [Baest](https://web.archive.org/web/20230129071204/https://bae.st/notice/AL3OGtBIWr6Bz2Y4um) [Randar: A Minecraft exploit that uses LLL lattice reduction to crack server RNG | Hacker News](https://news.ycombinator.com/item?id=40067857) [randar-explanation/README.md at master · spawnmason/randar-explanation](https://github.com/spawnmason/randar-explanation/blob/master/README.md) [How to Install Minecraft Server on Ubuntu 24.04 - b3n.org](https://b3n.org/minecraft-server-ubuntu-2404/) [The secret of Minecraft (2014) | Hacker News](https://news.ycombinator.com/item?id=41061646) [The secret of Minecraft. And its challenge to the rest of us | by Robin Sloan | The Message | Medium](https://medium.com/message/the-secret-of-minecraft-97dfacb05a3c) ## specific game - Minecraft machine learning [Learning To Play Minecraft With Video PreTraining](https://openai.com/research/vpt) OpenAI (2022) ## specific game - Monkey Island ["Return to Monkey Island" is out today | Hacker News](https://news.ycombinator.com/item?id=32901158) [returntomonkeyisland.com/?abc](https://returntomonkeyisland.com/?abc) [Monkey Island PC-speaker music player | Hacker News](https://news.ycombinator.com/item?id=27971019) [The Monkey Island (TM) PC-Speaker music player](https://www.thanassis.space/monkeyisland.html) [Speed running Monkey Island | Hacker News](https://news.ycombinator.com/item?id=36169019) [Grumpy Gamer - Speed running Monkey Island](https://www.grumpygamer.com/speed_running_mi) [When I made another Monkey Island | Hacker News](https://news.ycombinator.com/item?id=31246530) [Grumpy Gamer - When I Made Another Monkey Island](https://grumpygamer.com/when_i_made_another_monkeyisland) [The Curse of Monkey Island | Hacker News](https://news.ycombinator.com/item?id=40088751) [» The Curse of Monkey Island The Digital Antiquarian](https://www.filfre.net/2024/04/the-curse-of-monkey-island/) ## specific game - Mortal Kombat [Mortal Kombat+ | Hacker News](https://news.ycombinator.com/item?id=33122122) [Mortal Kombat Plus](https://web.archive.org/web/20211218131813/https://mortalkombat.plus/) [Mortal Kombat 11 Dev Diagnosed with PTSD Because of Game's Violence](https://gamerant.com/mortal-kombat-11-gore-violence-ptsd) ## specific game - Myst series [Riven | Hacker News](https://news.ycombinator.com/item?id=40404054) [» Riven The Digital Antiquarian](https://www.filfre.net/2024/05/riven/) ## specific game - No Man's Sky [No Man's Sky's day-one patch dramatically builds out and changes the entire game | Polygon](http://www.polygon.com/2016/8/7/12397380/no-mans-sky-day-one-patch) ## specific game - Pacman [1D Pac-Man | Hacker News](https://news.ycombinator.com/item?id=38845510) [PAKU PAKU](https://abagames.github.io/crisp-game-lib-11-games/?pakupaku) ## specific game - Papers Please [Fixing stutters in Papers Please on Linux | Hacker News](https://news.ycombinator.com/item?id=29767826) [Fixing stutters in Papers Please on Linux - Blog](https://blog.jhm.dev/posts/papers-please/) [Cramming 'Papers, Please' onto Phones | Hacker News](https://news.ycombinator.com/item?id=32371423) [Cramming 'Papers, Please' Onto Phones | Development Logs by Lucas Pope](https://dukope.com/devlogs/papers-please/mobile/) ## specific game - Pitfall [How Pitfall builds its world (2021) | Hacker News](https://news.ycombinator.com/item?id=34095954) [How Pitfall Builds its World](https://evoniuk.github.io/posts/pitfall.html) ## specific game - Pokemon [GitHub - tobiasbueschel/awesome-pokemon: A curated list of awesome Pokémon & Pokémon Go resources, tools and more.](https://github.com/tobiasbueschel/awesome-pokemon) Pokemon Resource Index ## specific game - Pong [Show HN: Pong Wars | Hacker News](https://news.ycombinator.com/item?id=39159418) [Pong wars | Koen van Gilst](https://pong-wars.koenvangilst.nl/) ## specific game - Quake [Quake Brutalist Jam II | Hacker News](https://news.ycombinator.com/item?id=38191319) [Jam - Quake Brutalist Jam 2 | Slipseer](https://www.slipseer.com/index.php?resources/quake-brutalist-jam-2.278/) [Show HN: Quake 1 ported to the Apple Watch | Hacker News](https://news.ycombinator.com/item?id=32747067) [GitHub - MyOwnClone/quake_watch: Quake 1 game port to Apple Watch](https://github.com/MyOwnClone/quake_watch) [Quake 1 port to Apple Watch - YouTube](https://www.youtube.com/watch?v=cPC2o262TfQ) [Quake 1 port for Apple Watch | Hacker News](https://news.ycombinator.com/item?id=33667199) [GitHub - ByteOverlord/Watch_Quake: Quake 1 port for Apple Watch](https://github.com/ByteOverlord/Watch_Quake) ## specific game - Second Life [Second Life on GitHub | Hacker News](https://news.ycombinator.com/item?id=34118562) [Second Life on GitHub - Tools and Technology - Second Life Community](https://community.secondlife.com/blogs/entry/12081-second-life-on-github/) ## specific game - Secret of Evermore [GitHub - maluramichael/awesome-secret-of-evermore: Everything related to the SNES Game from 1995](https://github.com/maluramichael/awesome-secret-of-evermore) ## specific game - Serious Sam [Serious Sam handled massive amounts of enemies on 56k modem connections | Hacker News](https://news.ycombinator.com/item?id=40657574) [staniks.github.io](https://staniks.github.io/articles/serious-engine-networking-analysis) ## specific game - SimCity [Building SimCity: How to put the world in a machine | Hacker News](https://news.ycombinator.com/item?id=40698442) [Building SimCity](https://mitpress.mit.edu/9780262547482/building-simcity/) [SimCity in the web browser using WebAssembly and OpenGL | Hacker News](https://news.ycombinator.com/item?id=40693944) [micropolisweb.com/](https://micropolisweb.com/) ## specific game - snake [I managed to fit my snake game into 100 bytes](https://old.reddit.com/r/programming/comments/15dnppf/i_managed_to_fit_my_snake_game_into_100_bytes/) [My "QR Code" Snake game is now only 101 bytes](https://old.reddit.com/r/programming/comments/15ab4ct/my_qr_code_snake_game_is_now_only_101_bytes/) ## specific game - Source Engine (eg Portal or Half Life) [Valve says Counter-Strike 2 for macOS not happening, there aren't enough players | Hacker News](https://news.ycombinator.com/item?id=37831263) [Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It - MacRumors](https://www.macrumors.com/2023/10/10/valve-confirms-counter-strike-2-no-macos/) [Portal 64 - A demake of Portal for the Nintendo 64 | Hacker News](https://news.ycombinator.com/item?id=37381407) [GitHub - lambertjamesd/portal64: A demake of Portal for the Nintendo 64](https://web.archive.org/web/20220429045826/https://github.com/lambertjamesd/portal64) [Half-Life 25th Anniversary Update | Hacker News](https://news.ycombinator.com/item?id=38307889) [Half-Life](https://www.half-life.com/en/halflife25/) ## specific game - Space Invaders [Space Invaders creator reveals game's origin story | Hacker News](https://news.ycombinator.com/item?id=35592439) [The 'Space Invaders' Creator Reveals the Game's Origin Story | WIRED](https://www.wired.com/story/space-invaders-45-years-tomohiro-nishikado/) ## specific game - Spacewar [Spacewar! - Wikipedia](https://en.wikipedia.org/wiki/Spacewar!) ## specific games - Roblox [Roblox is the biggest game in the world, but is unprofitable | Hacker News](https://news.ycombinator.com/item?id=41287099) [Roblox is Already the Biggest Game In The World. Why Can't It Make a Profit (And How Can It)? — MatthewBall.co](https://www.matthewball.co/all/roblox2024) - DOES THIS CONNECT TO CHILD SEX TRAFFICKING? ## specific game - Starcraft [Starcraft (A History in Two Acts) | Hacker News](https://news.ycombinator.com/item?id=40883940) [» Starcraft (A History in Two Acts) The Digital Antiquarian](https://www.filfre.net/2024/07/starcraft-a-history-in-two-acts/) ## specific game - Street Fighter [Street Fighter II paper trails - allocating sprite space by hand | Hacker News](https://news.ycombinator.com/item?id=29657343) [Street Fighter II, paper trails (2021) | Hacker News](https://news.ycombinator.com/item?id=35859338) [Street Fighter II, paper trails](https://fabiensanglard.net/sf2_sheets/index.html) [Fabien Sanglard's Website](https://fabiensanglard.net/) ## specific game - sudoku [Generating sudokus for fun and no profit | Hacker News](https://news.ycombinator.com/item?id=41062072) [Generating sudokus for fun and no profit](https://tn1ck.com/blog/how-to-generate-sudokus) ## specific game - TES [Morrowind 20-year anniversary book | Hacker News](https://news.ycombinator.com/item?id=31490348) [Morrowind 20-year anniversary book](https://mw.thenet.sk/) ## specific game - Tetris [Teens are rewriting what is possible in the world of competitive Tetris | Hacker News](https://news.ycombinator.com/item?id=32196129) [Teens are rewriting what is possible in the world of competitive Tetris - Polygon](https://www.polygon.com/23269073/competitive-classic-tetris-ctwc-jonas-neubauer-andy-michael-artiaga) [After 34 years, someone beat Tetris [video] | Hacker News](https://news.ycombinator.com/item?id=38841080) [After 34 Years, Someone Finally Beat Tetris - YouTube](https://www.youtube.com/watch?v=GuJ5UuknsHU) [Hackers discover how to reprogram NES Tetris from within the game | Hacker News](https://news.ycombinator.com/item?id=40284291) [Hackers discover how to reprogram NES Tetris from within the game | Ars Technica](https://arstechnica.com/gaming/2024/05/hackers-discover-how-to-reprogram-nes-tetris-from-within-the-game/) [Tetris Font (2020) | Hacker News](https://news.ycombinator.com/item?id=40737294) [Tetris Font](https://erikdemaine.org/fonts/tetris/) [Getting the World Record in Hatetris (2022) | Hacker News](https://news.ycombinator.com/item?id=40851919) [Getting the World Record in HATETRIS | Hall of Impossible Dreams](https://hallofdreams.org/posts/hatetris/) ## specific game - Theme Hospital [CorsixTH: Open-source clone of Theme Hospital | Hacker News](https://news.ycombinator.com/item?id=39418283) [CorsixTH/CorsixTH: Open source clone of Theme Hospital](https://github.com/CorsixTH/CorsixTH) ## specific game - Ultima [We Burned Down Players' Houses in Ultima Online | Hacker News](https://news.ycombinator.com/item?id=33074289) [That Time We Burned Down Players' Houses in Ultima Online | by Tim Cotten | Cotten.IO](https://blog.cotten.io/that-time-we-burned-down-players-houses-in-ultima-online-7e556618c8f0) ## specific game - Wing Commander [Mythbusters: Wing Commander I Edition | Hacker News](https://news.ycombinator.com/item?id=37564217) [Mythbusters: Wing Commander I Edition - Wing Commander CIC](https://www.wcnews.com/news/update/16279) ## specific game - Wolfenstein [Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat | Hacker News](https://news.ycombinator.com/item?id=30788475) [Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat | Ars Technica](https://arstechnica.com/gaming/2022/03/achtung-john-romero-exposes-wolfenstein-3ds-history-in-gdc-post-mortem/) [Rustenstein 3D: Game programming like it's 1992 | Hacker News](https://news.ycombinator.com/item?id=30182565) [Rustenstein 3D: Game programming like it's 1992 - NextRoll](https://tech.nextroll.com/blog/dev/2022/02/02/rustenstein.html) ## specific game - Zelda [Porting Zelda Classic to the web | Hacker News](https://news.ycombinator.com/item?id=31251004) [Porting Zelda Classic to the Web](https://hoten.cc/blog/porting-zelda-classic-to-the-web/) ## specific genre - adventure [Community Web Sites](http://www.brasslantern.org/community/web/) Information about adventure game web sites and links to various such sites. Enjoy! ## specific genre - artillery [Scorched Earth: The Mother of All Games | Hacker News](https://news.ycombinator.com/item?id=32092060) [Scorched Earth: The Mother of All Games](https://www.whicken.com/scorch/) ## specific genre - board [edm00se/awesome-board-games: A curated list of awesome and exceptional board games. Please contribute!](https://github.com/edm00se/awesome-board-games) [MathPickle](http://mathpickle.com/games/) Board Games and Pencil & Paper Games #1 job for parents: establish a culture of board gaming in the home. [A little bit of Aggression](http://mathpickle.com/project/a-little-bit-of-aggression/) Example paper game one of the few essential games for the elementary school classroom. [Creator of Catan, Klaus Teuber, has died | Hacker News](https://news.ycombinator.com/item?id=35443976) [Creator of Catan, Klaus Teuber, has passed away at the age of 70 | Dicebreaker](https://www.dicebreaker.com/games/catan-1/news/catan-creator-passes-away) ## specific genre - card games [Show HN: Classic Video Poker | Hacker News](https://news.ycombinator.com/item?id=37763098) [Classic Video Poker](https://classicvideopoker.com/classicvideopoker/) ## specific genre - FPS [team fortress 2 first person shooter - Difference between cl_interp_ratio 1 and 2 - Arqade](https://gaming.stackexchange.com/questions/254631/difference-between-cl-interp-ratio-1-and-2) [New 3D FPS released for 1979 Atari 800 | Hacker News](https://news.ycombinator.com/item?id=29094853) [Final Assault 8bit ATARI FPS by GMG](https://atari8.dev/final_assault/) [A first person shooter in 571 lines of GNU Awk (2016) | Hacker News](https://news.ycombinator.com/item?id=34442528) [TheMozg/awk-raycaster: Pseudo-3D shooter written completely in gawk using raycasting technique](https://github.com/TheMozg/awk-raycaster) ## specific genre - mazes [Micromouse: The Fastest Maze-Solving Competition on Earth [video] | Hacker News](https://news.ycombinator.com/item?id=36087330) [The Fastest Maze-Solving Competition On Earth - YouTube](https://www.youtube.com/watch?v=ZMQbHMgK2rw) ## specific genre - mgmt - city mgmt [Why Cities: Skylines 2 performs poorly | Hacker News](https://news.ycombinator.com/item?id=38153573) [Why Cities: Skylines 2 performs poorly - paavohtl's blog](https://blog.paavo.me/cities-skylines-2-performance/) [Cities: Skylines II | Hacker News](https://news.ycombinator.com/item?id=35044355) [Cities: Skylines II on Steam](https://store.steampowered.com/app/949230/Cities_Skylines_II/) [SimCity 4 was released 20 years ago | Hacker News](https://news.ycombinator.com/item?id=36038950) [SimCity 4, the greatest citybuilder of all time, was released 20 years ago | Rock Paper Shotgun](https://www.rockpapershotgun.com/simcity-4-the-greatest-citybuilder-of-all-time-was-released-20-years-ago) ## specific genre - pinball [The step-by-step mechanical logic of old pinball machines [video] | Hacker News](https://news.ycombinator.com/item?id=38809454) [The step-by-step, mechanical logic of old pinball machines - YouTube](https://www.youtube.com/watch?v=E3p_Cv32tEo) ## specific genre - puzzle [Show HN: I may have created a new type of puzzle | Hacker News](https://news.ycombinator.com/item?id=32884467) [web.archive.org/web/20221117183654/http://www.dogbunnypuzzle.com/](https://web.archive.org/web/20221117183654/http://www.dogbunnypuzzle.com/) [Show HN: Pipes puzzle (a.k.a. Net) on a hexagonal grid | Hacker News](https://news.ycombinator.com/item?id=32216436) [5x5 Hexagonal Pipes Puzzle #1](https://hexapipes.vercel.app/hexagonal/5/1) [Show HN: I made a pretty relaxing puzzle game | Hacker News](https://news.ycombinator.com/item?id=33718124) [Rotaboxes - the daily photo puzzle game](https://rotaboxes.com/) [Show HN: Kuboble.com - Minimalistic sliding pieces puzzle game | Hacker News](https://news.ycombinator.com/item?id=34706098) [Kuboble - the logical puzzle game](https://kuboble.com/) [increpare games](https://www.increpare.com/) ## specific genre - racing [Remastering Colin McRae Rally 3 with SilentPatch | Hacker News](https://news.ycombinator.com/item?id=34390794) [Remastering Colin McRae Rally 3 with SilentPatch | Silent's Blog](https://cookieplmonster.github.io/2023/01/15/remastering-colin-mcrae-rally-3-silentpatch/) [Nascar driver stuns to qualify for championship with GameCube move | Hacker News](https://news.ycombinator.com/item?id=33412702) [Random: NASCAR Driver Stuns To Qualify For Championship With GameCube Move | Nintendo Life](https://www.nintendolife.com/news/2022/10/random-nascar-driver-stuns-to-qualify-for-championship-with-gamecube-move) ## specific genre - role-playing [Everyone is John: A competitive roleplaying game for three or more people (2002) | Hacker News](https://news.ycombinator.com/item?id=39814079) [Everyone is John | Everyone-is-John](https://rtwolf.github.io/Everyone-is-John/) [Show HN: I built an indie, browser-based MMORPG | Hacker News](https://news.ycombinator.com/item?id=40802557) [Reconquer.online. Welcome to the battle!](https://alpha.reconquer.online/) [Show HN: Kandria, an action RPG made in Common Lisp, is now out | Hacker News](https://news.ycombinator.com/item?id=34338629) [Save 20% on Kandria on Steam](https://store.steampowered.com/app/1261430/Kandria/) [Dungeons and Dragons taught me how to write alt text | Hacker News](https://news.ycombinator.com/item?id=41061755) [Dungeons & Dragons taught me how to write alt text – Eric Bailey](https://ericwbailey.website/published/dungeons-and-dragons-taught-me-how-to-write-alt-text/) [Deconstructing the Role-Playing Video Game | Hacker News](https://news.ycombinator.com/item?id=40977834) [Deconstructing the Role-Playing Video Game | olano.dev](https://olano.dev/blog/deconstructing-the-role-playing-videogame/) ## specific genre - sims - flight sims [My project is now an easter egg in Microsoft Flight Simulator | Hacker News](https://news.ycombinator.com/item?id=33606438) [GitHub - s-macke/FSHistory: Play and Enjoy the History of Microsoft Flight Simulator](https://github.com/s-macke/FSHistory) [The History of Microsoft Flight Simulator](https://s-macke.github.io/FSHistory/) [Can Microsoft Flight Simulator help me learn to fly or make me a better pilot? | Hacker News](https://news.ycombinator.com/item?id=38750411) [Can Microsoft Flight Simulator help me learn to fly (or make me a better pilot)? - Aviation Stack Exchange](https://aviation.stackexchange.com/questions/738/can-microsoft-flight-simulator-help-me-learn-to-fly-or-make-me-a-better-pilot) ## specific genre - sims [Will Wright on designing user interfaces to simulation games (1996) | Hacker News](https://news.ycombinator.com/item?id=34573406) [Will Wright on Designing User Interfaces to Simulation Games (1996) (2023 Video Update) | by Don Hopkins | Medium](https://donhopkins.medium.com/designing-user-interfaces-to-simulation-games-bd7a9d81e62d) [Show HN: A friend and I spent 6 years making a simulation game, finally released | Hacker News](https://news.ycombinator.com/item?id=31586833) [Captain of Industry on Steam](https://store.steampowered.com/app/1594320/Captain_of_Industry/) [Sid Meier's Memoir: A Life in Computer Games | Hacker News](https://news.ycombinator.com/item?id=38763366) [Sid Meier's Memoir! | Sid Meier | W. W. Norton & Company](https://wwnorton.com/books/9781324005872) [When to Write a Simulator (2021) | Hacker News](https://news.ycombinator.com/item?id=40687952) [When To Write a Simulator](https://sirupsen.com/napkin/problem-16-simulation) ## sprite sheet [Character Generator](http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/) Create a character sprite sheet for your game using 100% open art. ## synchronizing information [How do video games stay in sync? | Hacker News](https://news.ycombinator.com/item?id=31512257) [How do Video Games Stay in Sync? An Intro to the Fascinating Networking of Real Time Games. | by Eric Lastname | Geek Culture | Medium](https://medium.com/geekculture/how-do-video-games-stay-in-sync-an-intro-to-the-fascinating-networking-of-real-time-games-e923e66e8a0f) ## world building [Virtual World List](https://virtualworldslist.neocities.org/) Virtual World List ## build a game engine [stevinz/awesome-game-engine-dev: Awesome list of resources for Game Engine Development.](https://github.com/stevinz/awesome-game-engine-dev) ## build a game - js [GitHub - hackclub/sprig: Learn to code by making games in a JavaScript web-based game editor.](https://github.com/hackclub/sprig) [Create a PC game using JavaScript](https://www.freecodecamp.org/news/create-a-pc-game-using-javascript/) ## build a game [How to Make a Video Game - Create Your Own Game From Scratch Tutorial](https://www.freecodecamp.org/news/how-to-make-a-video-game-create-your-own-game-from-scratch-tutorial) [Super cool introductory course](http://madwomb.com/tutorials/GameDesign_Tufts.html) [GitHub - UnterrainerInformatik/GameDevelopmentLinks: This is a collection of useful game-development links including, but not restricted to, development with MonoGame.](https://github.com/UnterrainerInformatik/GameDevelopmentLinks) [Modd.io](http://www.modd.io/) a one minute game maker proof of concept, with ability to join others games online or fork their projects to create your own [Game Development](https://develop.games/) ## game dev [killop/anything_about_game: A wonderful list of Game Development resources.](https://github.com/killop/anything_about_game) [kobitoko/Game-Jam-Tools-Resources: A list of many game dev/jam tools & resources.](https://github.com/kobitoko/Game-Jam-Tools-Resources) ## game mechanics [Skinner's Box and Video Games: How to Create Addictive Games - LevelSkip](https://levelskip.com/how-to/Skinners-Box-and-Video-Games) [PICO-8](https://mboffin.itch.io/pico8-educational-toolset) Basic Game Development Concepts [Bushnell's Law - Wikipedia](https://en.wikipedia.org/wiki/Bushnell's_Law) ## game settings and optimization [Gaming Performance / System Optimization / Useful Tweaks](https://n1kobg.blogspot.com/) ## mac gaming [GitHub - boggydigital/mac-gaming-guides: Mac gaming guides](https://github.com/boggydigital/mac-gaming-guides) ## world building [Richard Bartle releases his classic "Designing Virtual Worlds" book for free | Hacker News](https://news.ycombinator.com/item?id=28226176) [New World Notes: Richard Bartle Releases His Classic Book Designing Virtual Worlds for Free Online -- Here's His Guide to The Sections Still Most Relevant Today](https://nwn.blogs.com/nwn/2021/08/richard-bartle-designing-virtual-worlds-free-book.html) ## build a game - 2d game [GitHub - 2DGD-F0TH/2DGD_F0TH: [CC BY-NC-SA] A compendium of the community knowledge on game design and development](https://github.com/2DGD-F0TH/2DGD_F0TH) ## build a game - elixir [Building a Distributed Turn-Based Game System in Elixir | Hacker News](https://news.ycombinator.com/item?id=26989577) [Building a Distributed Turn-Based Game System in Elixir · The Fly Blog](https://fly.io/blog/building-a-distributed-turn-based-game-system-in-elixir/) ## build a game engine - java [How to Code a 2D Game Engine using Java](https://www.freecodecamp.org/news/code-a-2d-game-engine-using-java) ## build a game - js [How to Build Super Mario Bros, Zelda, and Space Invaders with Kaboom.js](https://www.freecodecamp.org/news/how-to-build-mario-zelda-and-space-invaders-with-kaboom-js) [JavaScript Game Dev Tutorial - Build Gorillas with HTML Canvas + JavaScript](https://www.freecodecamp.org/news/gorillas-game-in-javascript/) [How to Build a Piano Keyboard Using Vanilla JavaScript](https://www.freecodecamp.org/news/javascript-piano-keyboard) [Free JavaScript Tutorial - Code Your First Game: Arcade Classic in JavaScript on Canvas | Udemy](https://www.udemy.com/course/code-your-first-game/) [Franks laboratory](https://www.youtube.com/c/Frankslaboratory/videos) [js13kGames/resources: Tools, assets and tutorials for creating small HTML/JavaScript games.](https://github.com/js13kGames/resources) ## build a game - game challenges [7DRL Challenge 2019](https://itch.io/jam/7drl-challenge-2019) In 2005, the roguelike community established a yearly event, the 7DRL Challenge, in which developers are challenged to create a roguelike in seven days. This allows one to have the shared misery of knowing you are not the only one tracking down a bad pointer at the 167th hour. The annual event occurs during a week in early March. ## build a game - html+js [Free Game Development Fundamentals Tutorial - HTML5 Simple Game Programming Preparation | Udemy](https://www.udemy.com/course/free-prep-for-html5-game-development/) [Mikołaj Stolarski](https://www.smashingmagazine.com/2015/09/principles-of-html5-game-design/) (2015) Principles Of HTML5 Game Design ## build a game engine - js [Build a simple 2D physics engine for JavaScript games - IBM Developer](https://developer.ibm.com/tutorials/wa-build2dphysicsengine/) ## build a game - old [Let's write a video game from scratch like it's 1987 | Hacker News](https://news.ycombinator.com/item?id=40737370) [Let's write a video game from scratch like it's 1987](https://gaultier.github.io/blog/write_a_video_game_from_scratch_like_1987.html) ## build a game - python [How to Code Pong in Python - a Step-By-Step Tutorial with Turtle](https://www.freecodecamp.org/news/how-to-code-pong-in-python) ## build a game - specific game engines [Make Your Own Game with RPG Maker](https://www.rpgmakerweb.com) ## cloud gaming [Revised and much faster, run your own high-end cloud gaming service on EC2!](https://lg.io/2015/07/05/revised-and-much-faster-run-your-own-highend-cloud-gaming-service-on-ec2.html) ## collision detection [N Tutorial A - Collision Detection and Response](https://www.metanetsoftware.com/technique/tutorialA.html) [GitHub - jslee02/awesome-collision-detection: A curated list of awesome collision detection libraries and resources](https://github.com/jslee02/awesome-collision-detection) [Simulation Islands :: Box2D](https://box2d.org/posts/2023/10/simulation-islands/) [Repulsive Curves | Hacker News](https://news.ycombinator.com/item?id=31120139) [Keenan Crane - Repulsive Curves](https://www.cs.cmu.edu/~kmcrane/Projects/RepulsiveCurves/index.html) [Collision Detection (2015) | Hacker News](https://news.ycombinator.com/item?id=39075804) [Collision Detection](https://www.jeffreythompson.org/collision-detection/index.php) [Sort, sweep, and prune: Collision detection algorithms (2023) | Hacker News](https://news.ycombinator.com/item?id=41241942) [Sort, sweep, and prune: Collision detection algorithms · leanrada.com](https://leanrada.com/notes/sweep-and-prune/) ## emulators - arcade [sgi irix](https://sgi.neocities.org/index.html) guide on how to setup irix ## emulators [GitHub - marethyu/awesome-emu-resources: A curated list of emulator development resources](https://github.com/marethyu/awesome-emu-resources) ## game ai [How to Build an AI for Two-Player Turn-based Games](https://www.freecodecamp.org/news/build-an-ai-for-two-player-turn-based-games) ## game console history [Mid-1990s Sega document leak shows how it lost the second console war to Sony | Hacker News](https://news.ycombinator.com/item?id=36603163) [Mid-1990s Sega document leak shows how it lost the second console war to Sony | Ars Technica](https://arstechnica.com/gaming/2023/07/mid-1990s-sega-document-leak-shows-how-it-lost-the-second-console-war-to-sony/) ## game consoles - Homebrew [Digiex](https://digiex.net/forums/) Console Modding/Homebrew Guides [GUIDES AND POST SETUP](https://rentry.co/Guides) Homebrew Guides & Setups ## game consoles [Wololo.net - PS5, PS4, PS Vita, Nintendo Switch & PSP Programming, Security and Homebrews](https://wololo.net/) Playstation Modding Guides ## game consoles - Nintendo 3DS [3DS Hack Guide](https://3ds.hacks.guide/) Custom Firmware A complete guide to 3DS custom firmware, from stock to boot9strap. [The ultimate guide to Nintendo 3DS Piracy](https://www.reddit.com/r/Piracy/comments/6h2vdd/the_ultimate_guide_to_nintendo_3ds_piracy/) u/crayz5|Jun 13, 2017|Jul 15, 2017 ## game consoles - Nintendo Gameboy [gbdev/gbdev.github.io: gbdev website. Showcases our projects and hosts some community content](https://github.com/gbdev/gbdev.github.io) [Projects | gbdev.io](https://gbdev.io/) [GitHub - gbdev/awesome-gbdev: A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.](https://github.com/gbdev/awesome-gbdev) [Resources | gbdev.io](https://gbdev.io/resources.html) [GitHub - gbadev-org/awesome-gbadev: A curated list of Game Boy Advance development resources](https://github.com/gbadev-org/awesome-gbadev) [Home | gbadev](https://gbadev.net/) [Jeff Frohwein's GameBoy Technical Page - What's New?](https://web.archive.org/web/19990209041732/http://home.hiwaay.net/~jfrohwei/gameboy/home.html) Gameboy Tools ## game consoles - Nintendo Switch [NH Switch Guide](https://switch.hacks.guide/) Switch Homebrew Guide [Easy Guide to Making Amiibo](https://old.reddit.com/r/Amiibomb/comments/5ywlol/howto_the_easy_guide_to_making_your_own_amiibo/) How-to Make Your Own Amiibo [The Ultimate Noob Guide for Hacking your Nintendo Switch - Homebrew Guide documentation](https://switch.homebrew.guide/) ## game consoles - Nintendo Wii and Wii U [Wii Hacks Guide - Wii Hacks Guide](https://wii.hacks.guide/) Wii Homebrew Guides Provides hacking guidance for the Wii console. [Wii U Hacks Guide](https://wiiu.hacks.guide/) Wii U Hacking Guide ## game consoles - Playstation [PSXHAX - PSXHACKS](https://www.psxhax.com/) Playstation Modding Guides [Home | Vita Guide](https://vita.hacks.guide/) PS Vita (TV) Custom Firmware ## game engines \ [Game Engines on Steam: The Definitive Breakdown | Hacker News](https://news.ycombinator.com/item?id=28394818) [Game engines on Steam: The definitive breakdown](https://www.gamedeveloper.com/business/game-engines-on-steam-the-definitive-breakdown) [Introduction to ChoiceScript - Choice of Games LLC](https://www.choiceofgames.com/make-your-own-games/choicescript-intro) ## game engines - PICO-8 [GitHub - pico-8/awesome-PICO-8: A curated list of awesome PICO-8 resources, carts, tools and more](https://github.com/pico-8/awesome-PICO-8) ## game engines - Unity [RyanNielson/awesome-unity: A curated list of awesome Unity assets, resources, and more.](https://github.com/RyanNielson/awesome-unity) [GitHub - baba-s/awesome-unity-open-source-on-github: A categorized collection of awesome Unity open source on GitHub (800+)](https://github.com/baba-s/awesome-unity-open-source-on-github) [AgrMayank/AR-With-Unity: Getting started with Augmented Reality using Unity](https://github.com/AgrMayank/AR-With-Unity) [GitHub - mikeroyal/Unity-Guide: Unity Engine Guide](https://github.com/mikeroyal/Unity-Guide) [GitHub - theringsofsaturn/unity-intermediate-scripting: This project contains essential knowledge for intermediate level scripting with Unity C#.](https://github.com/theringsofsaturn/unity-intermediate-scripting) [Learn Game Development, Unity Code Monkey on Steam](https://store.steampowered.com/app/1294220/Learn_Game_Development_Unity_Code_Monkey/) Learn Game Development from a Professional Indie Game Developer. Make your own games and bring your ideas to life! [Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D | Unity Learn](https://learn.unity.com/) [Learn Game Development Without Coding Experience | Unity](https://unity.com/learn) [Free Game Development Fundamentals Tutorial - Introduction to Game Development with Unity | Udemy](https://www.udemy.com/course/introduction-to-game-development-with-unity/) [Game Development for Total Beginners - Free Unity Course](https://www.freecodecamp.org/news/game-development-for-beginners-unity-course/) ## game engines - Unreal [GitHub - terrehbyte/awesome-ue4: A curated list of resources for working with Unreal Engine 4. (Awesome Unreal Engine 4)](https://github.com/terrehbyte/awesome-ue4) ## game history - rts [Build, gather, brawl, repeat: The history of real-time strategy games (2017) | Hacker News](https://news.ycombinator.com/item?id=32043738) [Build, gather, brawl, repeat: The history of real-time strategy games | Ars Technica](https://arstechnica.com/gaming/2017/09/build-gather-brawl-repeat-the-history-of-real-time-strategy-games/) ## game security [GitHub - gmh5225/awesome-game-security: awesome game security [Welcome to PR]](https://github.com/gmh5225/awesome-game-security) ## specific console - N64 [GitHub - command-tab/awesome-n64-development: A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more](https://github.com/command-tab/awesome-n64-development) [Awesome N64 Development](https://n64.dev/) ## specific console - PlayStation Vita [GitHub - MuxaJlbl4/Awesome-PlayStation-Vita: List of awesome stuff for PlayStation Vita](https://github.com/MuxaJlbl4/Awesome-PlayStation-Vita) ## specific console - Sega Genesis [GitHub - PaulTheRoman/awesome-smd-sg-dev: A curated list of Sega Genesis / Mega Drive development resources such as tools, docs, emulators, related projects and open-source ROMs.](https://github.com/PaulTheRoman/awesome-smd-sg-dev) ## specific game - Chess [How to learn chess as an adult (2021) | Hacker News](https://news.ycombinator.com/item?id=38671876) [How To Learn Chess As An Adult (or, how I went from 300 to 1500 ELO in 9 months) - Alex Crompton](https://www.alexcrompton.com/blog/how-to-learn-chess) [hkirat/awesome-chess](https://github.com/hkirat/awesome-chess) curated list of assets availible on the Internet related to chess Chess Resource Index ## specific game - Conway's Game of Life [Conway's Game of Life - Wikipedia](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) Neat AI (2021) ## specific game - Game of Nim [Game of Nim - TV Tropes](https://tvtropes.org/pmwiki/pmwiki.php/Main/GameOfNim) ## specific game - Quake [Quake's lightning gun bug explained [video] | Hacker News](https://news.ycombinator.com/item?id=36315529) [Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug - YouTube](https://www.youtube.com/watch?v=4gNYTqn3qRc) ## specific game - Source Engine (eg Portal or Half Life) [Half-Life: 25th Anniversary Documentary [video] | Hacker News](https://news.ycombinator.com/item?id=38444719) [Half-Life: 25th Anniversary Documentary - YouTube](https://www.youtube.com/watch?v=TbZ3HzvFEto) ## specific genre - board [seiyria/awesome-boardgame-development: An awesome list of board game development resources.](https://github.com/seiyria/awesome-boardgame-development) ## TIC-80 [GitHub - ojdon/awesome-TIC-80: A curated list of awesome TIC-80 resources, games, carts, tools and more](https://github.com/ojdon/awesome-TIC-80)