# The design of weapons The engineering of most individual weapons is *absurdly* simple: - Bladed weapons are simply skimming substance off an object until that object is sharp enough to pierce something, usually with a material that can hold that edge. - Projectile weapons are using applied force to launch a comparatively smaller object as fast as possible into a significantly larger object. Catapults and trebuchets use leverage, while guns use controlled explosions. Detonation-based weapons are also relatively straightforward, with the complexity in how to trigger the payload: - If it's dropped from an aircraft, it'll probably detonate on its own simply from the volatility of gunpowder. - Most charges have a fuse that either burns along a small rope or triggers from a computer-activated spark. - A grenade's pin holds back the handle, with the payload on a short few-second fuse, which the handle activates. - A shaped charge (typically for detonating buildings) involves a malleable ("plastic") explosive crammed into a constraining container, then a copper cone pushed into it. Once the explosive detonates, the cone inverts and the force turns it into a long rod, which penetrates the material like a bullet until the copper rod depletes. - Nuclear weapons involve striking an unstable atomic mass (typically plutonium or uranium) with another atomic mass, causing the proton-neutron cluster to rapidly break apart. - Any tectonic weapons involve a large detonation along a geological fault line. The complexities in most weapons come from features designed to protect the user in the process.