# How to make teams for projects [Team building models](mgmt-3_teams-theories.md) Unless you're taking over an existing project, you'll likely have to get a [budget](money-3_budget.md) and assemble a team. - Contract employees are perfect if you simply need people without any loyalty or long-term commitment. - If you want them through a series of projects, hire them as an employee to ensure they'll stay with you. - Contract-to-hire is only worth your effort if you only intend to keep *some* of the workers after each project. ## Hierarchy Define every important functions you will need for your team. 1. Specify the necessary tasks as precisely as possible: - Hours required per week - Severity of the task - Necessary skills for the task 2. For each task, indicate the kinds of expertise or [personality](personality.md) required for the role. 3. In order from most critical to least, assign the tasks to specific roles. 4. If a task is somewhat out-of-place for a role, assign it as a secondary task to at least 2 roles. 5. If any roles have too many tasks or the tasks are too burdensome, add more roles. Create an organizational chart. - Define the necessary, specific details for each role: 1. The direct responsibilities. 2. Natural [personality](personality.md) strengths those responsibilities would require. 3. The typical weaknesses those strengths would likely have. - Indicate the measurements for succeeding or failing at that role. In general, every role will specialize into 4 possible functions: 1. Acquisition - growing and getting more (sales, [marketing](marketing.md), business development, etc.) 2. Delivery - getting things to where they need to be ([logistics](logistics.md), customer support, etc.) 3. Development - improving the outputs (product development, [engineering](engineering.md), [maintenance](https://adequate.life/fix/), [programming](computers-programming.md), etc.) 4. Operations - broadly supporting the organization ([finance](money-accounting.md), [HR](business.md), [IT](https://trendless.tech/fix/), recruiting, etc.) Create a [budget](money-3_budget.md) for each role: 1. The expected wage for each role. 2. Secondary costs attached to the role ([taxes](money-accounting.md), filing fees, required certifications, etc.). 3. [Advertising](marketing.md) and recruiting costs (job board, recruiter commission, etc.). 4. Initial costs attached to training and getting acquainted with the role. - There's usually a break-even point a few weeks/months in where that worker actually turns a profit. 5. Turnover costs for new hires for the role. - Each new hire can cost about 3-12 months of an employee's yearly pay. - These costs come from lost management time interviewing, training, HR, and time with an unfilled role. Calculate the team's turnover costs: 1. Find all the combined costs to hire each role, then work out an average number. 2. Estimate a turnover percentage based on industry data. 3. Average Role Hiring Costs x (Turnover Percentage x Number of Workers) = Team Turnover Costs Never let each team or sub-team surpass 4-8 people. - The number of interactions becomes exponentially more as the team gets larger. - N * ( N - 1 ) / 2, with N being the number of people. - With 3 people: 3 * ( 3 - 1 ) / 2, or 3 - With 5 people: 5 * ( 5 - 1 ) / 2, or 10 - With 15 people: 15 * ( 15 - 1 ) / 2, or 105 - Going past a team consisting of a few people guarantees multiple problems at once: - [Communicating](mgmt-5_communication.md) to everyone at once becomes far more complex and time-consuming. - People won't feel like their contribution means much, so some members won't adequately perform their roles. - There will be unavoidable [personality](personality.md) [conflicts](people-5_conflicts.md), *especially* when trying to achieve group consensus. - The [corporate culture](groups-small.md) of large groups tends to generate enough [peer pressure](power-influence.md) that everyone will be more likely to resist [change](people-changes.md). - If you expect your team needs more than 8 people, break apart the tasks into more explicitly-defined specializations. - You can make as many teams as you want, as long as your team *leads* communicate with each other. - However, the upper threshold of lead-to-lead interaction becomes its own limits: only have meetings with up to 4-8 team leads. ## Specific roles Each role should have overlapping tasks with other people. - Even if it's only a secondary task, everyone should have the freedom to *not* be the only person responsible for the results. - To avoid [technical idiocy](https://gainedin.site/idiot/), try giving associated tasks that demonstrate the consequences or inputs of their dominant role (e.g., sales staff also makes a few followup calls). Clarify each role with a full job description: - Even if you're working informally with others you know personally beforehand, a job description clarifies expectations. - It's a lightly enforceable [contract](people-6_contracts.md) that keeps the manager safe from misunderstood expectations and the subordinate safe from coercion or abuse. - Frame job descriptions around necessary performance more than required skills. - **Job title and duration** - the actual name of the role. - Look at other roles similar to what you need for inspiration, which may mean titling the role *last*. - While [title inflation](marketing.md) isn't uncommon, the roles should have a relationship to other roles. - It varies by industry, but there are often certain patterns of hierarchical authority (e.g., Coordinator < Supervisor < Director). - Contract workers are usually less committed than official employees, but can often be cheaper. - **Summary statement** - 1-2 sentences that specify duties and who that person reports to. - It should be jargon-free and clearly summarize what the job involves. - If applicable, it should indicate the geographical region as well. - **Benefits and pay** - the aspects of what you're providing in exchange for their work. - You save a *ton* of time by publicly specifying how much you're offering. - Give pay based on what the industry expects and they'll need, *not* what you feel they deserve or the rest of the budget. - If the pay is non-negotiable, give a precise number. - Make the pay a fixed range instead of a fixed amount to attract more talent. - If they're particularly talented, they will likely [negotiate more](jobs-6_negotiating.md) than you expected. - Pay more when the labor market becomes scarce. - **Responsibilities** - specific functions and details about the role, which is usually the longest part. - Describes day-to-day tasks and supervisory elements of the work. - Clarifies the work environment and any specific expectations for that workplace. - Specify anything in particular that will be measured, which should be as close as possible to effectiveness in the role. - Typically also indicates who they're communicating with: - Customers - Public or internal workers - Suppliers - Supervisors - Departments - **Requirements** - pre-existing conditions the applicant should have. - They should have core - A listing of specific machines, software, tools, and technical understanding. - Clarify any preferred or required education or technical background. - Indicate any cultural/attitude [personality](personality.md) requirements as well. - If you want to get the point across, do *not* add other sections: - Team, Training and Support - should be covered under Benefits - Highlights - should be covered under Benefits - Our Culture - should be covered under Summary Statement or Benefits - Schedule - should be covered under Responsibilities - Our Values - should be covered under Requirements ## Scouting There are several places to find new hires: 1. Via network, among the people you know. - Gives the least opportunities, but can create a more well-adjusted team because people like to [associate](people-4_friends.md) with others who are like them. 2. Over the internet with a job board. - Will require you to manually sift through dozens or hundreds of roles, though an Applicant Tracking System (ATS) can help deduce candidates based on keywords. - Gives *tremendous* breadth, but very little depth. 3. Delegated to a placement agency. - They'll receive a commission if you hire them, but successful placement agencies will do a preliminary interview to see if you're a good fit. - It adds another party to the arrangement, which can make the hiring process more complicated (e.g., constraints from the [right to represent](people-6_contracts.md)). Focus on growth, impact, and care when [marketing](marketing.md) the job: 1. Growth is essential for everyone's career self-interest, especially for young workers. 2. Impact is critical to give [meaning](meaning.md) to the work, especially for younger workers. 3. Care is important for everyone's personal self-interest, especially with older workers. Don't pay a salary premium to compensate for a miserable workplace. - Instead, devote at least some money to equipping them to have an easier time in the workplace (e.g., paying to keep equipment well-maintained). ## Interviewing Every time you need to interview, improve your process. - Focus on high-quality candidates over a larger quantity of them. - Draw from your personal network to find more loyal candidates. - Use [personality](personality.md) tests to clearly demarcate what kind of person they are before you hire them. - Unless it's *highly* specialized, focus more on motivation than skill. ## Deciding Consider your own [personality](personality.md) when hiring. - If you're extroverted, you'll draw out passive workers' performance better. - If you're introverted, you'll give more stability to extroverted employees. - If you find workers who are more [creative](mind-creativity.md) or [intelligent](understanding.md) than you, expect them to frequently prove you wrong. - If you know someone will work harder than you, make sure they'll be well-paid (and possibly more well-paid than you). While every potential candidate *could* do the job, aim for a [culture](people-culture.md) fit. - A diverse range of demographics ([age](maturity.md), [gender](gender.md), [family composition](people-family.md), [political views](politics-conservativeliberal.md)) is guaranteed to generate more [creative solutions](mind-creativity.md), but at the risk of more [conflicts](people-5_conflicts.md). - Diverse workplaces are *not* conducive to mindless tasks (e.g., factory work). - Pay close attention to how a candidate interacts with current members or leadership, since *any* social friction will magnify itself later. - At the same time, a neurodivergent (e.g., [ASD](https://books2read.com/autism/), Cluster B) in many industries is literally *the* most diverse hire you can acquire. Team involvement and great work aren't necessarily related. - While every person's contributions might need interaction for handing off their completed work, not every task needs a team player. - However, if it's a new team, it'll take a bit more work to assign roles for everyone, since [conventions](people-culture.md) haven't been established yet. Every new person will dramatically change the group. - Each member, even in an unimportant role, will dramatically shift everyone else's attitudes and thoughts. - Group harmony with each other comes through everyone's shared [identity](identity.md), but group harmony *outside* the organization comes through how many demographics and contrasting [value systems](philosophy.md) are represented inside that group. If you give intelligent, lazy people the role, they'll often find an easier way to do it. ## Onboarding Once you've hired them, only drop a few tasks on them at first. - Shave down the required training to the bare minimum necessary for them to start working. - Too many tasks will ensure they become overwhelmed or develop bad habits (e.g., inefficient, sloppy). - If they *must* have extra training to handle specific tasks, give them the skills for the low-effort tasks, then train specifically for more difficult tasks. If possible, avoid on-the-job training. - The intuition is that someone is getting paid while they're also learning. - However, in practice someone is simply getting paid to learn, but with a *very* distracted [teacher](education.md). - Save examples of what finished work typically looks like (both good and bad) or record videos of typical tasks (both good and bad), then use *that* as a teaching aide for the trainer. If you only want workers to make long-term commitments, pay them for the training and then pay a bonus for them to quit. - It may cost in the short-term, but will *dramatically* increases retention. ## Note any risks Stay vigilant for *any* risks to the workplace culture: - Bullying makes people fearful or resentful. - Conceit sows disrespect among everyone. - [Distrust](trust.md) is contagious. - Antisocial tendencies make the rest of the group informally separate from that person. - Laziness means nobody trusts that person, and will generally instill apathy with everyone else over time. - Excessively communicating about private matters will make everyone else uncomfortable over time. - Excessive low-channel communication (e.g., email, texting) inspire antisocial tendencies within others. People tend to create workplace issues for several reasons: - They're re-creating [personal family roles](people-family.md) and subconsciously drawing out others' unhealthy behaviors. - They feel inadequate in their private life, so they seek revenge through their work. - They believe they'll find [meaning](meaning.md) or [solutions](purpose.md) to their problems by controlling things beyond themselves. ## Don't micromanage Your first impulse as a manager who sees problems will be to micromanage. - While micromanagement can fix some things in the short-term, it creates an uncomfortable work environment. - You may need to micromanage a low-skill team (e.g., fast food, construction), but [legitimate professionals](professionals.md) should *never* be disrespected over their free decisions. The [personality disposition of a manager](mgmt-1_why.md) means you may easily err in overstepping your boundaries: - Giving mandatory time for breaks, even when the work doesn't need people to work together or synchronize schedules. - Asking for constant status updates, even when the work is hard to measure (e.g., [tech management](mgmt-2_projects-cs.md)). - Forcing specific choice of words or prohibiting discussion about perfectly legal subjects. - Prohibiting people from going where they're freely allowed to go (which is often legally defined as false imprisonment). The solution to micromanagement is to take clear actions a few steps *away* from the problem: - If someone is being rude, make that part of the company policy. - When people cause undue burden on others, promote the harder workers. - If a worker is power-mongering, give all new responsibilities to other workers. ## Firing In general, don't jump to conclusions. - If someone is under-performing they might have an attitude problem, but it may also be a [cultural](people-culture.md) misunderstanding. - Sometimes, under-performance might be *your* failing as a manager, especially if it's more than one person. There *are* specific actions that can be grounds for immediate termination. - Malice toward anyone else. - Completely unethical behavior (e.g., lying, theft). - Inappropriate behavior to other team members or customers. Other times, the situation can build up to a necessary termination or layoff. - The role's needs and [personality](personality.md) of the person don't match. - After repeated admonitions and warnings, they're not improving. - Consistently disrespects and subverts the workplace culture. - [Technology](technology.md) or industry changes has made their role no longer necessary. - They're now old or disabled enough that the role is too physically demanding for them. Do *not* fire someone on an impulse. - Firing should be the last action of a long process. - A termination is the direct loss of an investment, with the added bad faith (and [risks](safety-riskmgmt.md)) that comes with someone forcefully terminated. - Some people have bad days or [toxic arguments](people-5_conflicts.md), but one event alone is rarely enough that you should outright terminate them. - If that worker has a [family](people-family.md), your termination will impact those people as well. - Unless that person is completely unproductive, firing and rehiring for the role is typically more resource-intensive than [giving that person more motivation to work](mgmt-6_morale.md). - In many places, firing someone may require you'll have to pay the government for their unemployment afterward. Barring truly awful human behavior, you should *never* [want](purpose.md) for them to quit, but instead for them to [change](people-changes.md). - Before firing them, try to motivate them to do better. - Set reasonable and accommodating standards that apply to everyone equally. - If they don't rise to fair standards, it's harming *other* group members to accommodate their situation. - If you need to, adapt pay incentives to performance-based measurements instead of simply time worked. The absence of someone in a necessary role can create extra costs and burden: - Missed deadlines and interrupted workflow. - Damaged [reputation](image.md) of the team and organization. - Whatever knowledge or systems that person exclusively controlled will need someone else to do the same. - The extra stress can create more absences from other members. - Depending how the person left, it can disrupt the group's harmony and potentially cause others to leave as well. If someone is in a position of exclusive responsibility and may potentially leave, closely monitor *everything* they do during the prior weeks and months. - Monitor every routine task they perform and every organization they interact with. - If they leave and you *didn't* find out what they did first, you'll have much more work finding out exactly how they did everything. Firing the wrong way will create *severe* [legal risks](legal-safety.md). - Before you even approach an unpleasant or lazy employee for dismissal, acquire plenty of documented evidence ahead of time. - Your organization's company policy *should* reflect at least some elements of how they're failing. - If you can't find anything, clearly and specifically make a new policy that indicates the new rules, then hold them accountable for what they do *after* the new rules. - Keep multiple records from different angles that demonstrate their performance or attitude problems. - Have multiple recorded times where you've discussed the same matter with them. When approaching them about termination, unapologetically own what you must do. - Say "I'm sorry, but I have to let you go", without any further explanation. - They don't care how much it hurts you. - If they want to know, they *do* deserve to hear why they're getting fired. - If they try to argue, don't respond to it. - Don't offer to do anything for them (they'll want you to give them the job back). - If you value their work and know someone in your network, give that referral outright. - If they were laid off, do whatever you can *before* approaching them to find work for them elsewhere. - Have a witness during the conversation (preferably another manager) to ensure they don't make false claims over what you said. - It may seem patronizing, but is necessary. - Alternately, record them and ask for their consent to record at the beginning. - Do *not* do anything condescending (e.g., escorting them to the door to make them look like a criminal). If you've made a hiring mistake, learn from it and move on. - Make your relationship with future candidates better than what you had. If you keep letting go of qualified workers after projects terminate, consider a [project-based](mgmt-2_projects.md) hiring arrangement for future hires.